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DESIGN INNOVATION ATTRIBUTE, CONSUMPTION VALUE, REPURCHASE INTENTION: FOCUS ON ITEM OF ONLINE GAME CHARACTER
Sang Jin Kim, Hakil Moon, Kyung Hoon Kim
Language
ENG
URL
http://db.koreascholar.com/Article/Detail/315375
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Global Marketing Conference
2016 Global Marketing Conference at Hong Kong (2016.07)
pp.1743-1745
글로벌지식마케팅경영학회
(Global Alliance of Marketing & Management Associations)
Keyword
consumption value
design innovation attribute
online game item
lol skin
repurchase intention
Author
Sang Jin Kim(Changwon National University, Republic of Korea)
Hakil Moon(Eastern Michigan University, USA)
Kyung Hoon Kim(Changwon National University, Republic of Korea)