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리듬액션게임, 청각의 공감각적 응용 : 음악 게임 치료와 음악 감상 학습을 중심으로 KCI 등재

Rhythm Action Game, Synesthetic Application of Aural images : Focused on Music Treatment and Learning of Music Appreciation

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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

This paper is designed to investigate that the sound environment enlarged tactile sense through the game media impacts positively on the human body, cognition, and emotions, focused on two cases: elementary students' music appreciation lessons and elderly patients' music therapy. Learners using smart-device-based rhythm action games showed a rise of learning flow, learning satisfaction and learning assessment, and also music game had a positive effect on the treatment of the depression and self-esteem for elderly patients in nursing hospital. These results are because smart devices based music game provides the users environments which artificially extend human senses, give tactile and visual stimuli as well as auditory, and encourage behavior of touching interface in rhythm. In conclusion, we examine that game creates sensus communis immersive environment which effectively contributes to learning of students and psychological treatment of elderly people.

목차
ABSTRACT   1. 서론   2. 스마트 인터페이스와 촉각성   3. 실험 및 결과    3.1 Case 1: 음악감상교육    3.2. Case 2: 음악치료   4. 촉각적 자극을 통한 학습 및 치료 효과   5. 결론   참고문헌
저자
  • 길태숙(상명대학교 대학원 게임학과 조교수) | Taesuk Kihl
  • 김범중(University of Hawaii at Manoa 사회복지대학원 조교수) | Bum Jung Kim Correspondence to