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게임화(Gamification)을 이용한 매장 관리 디자인 : 고객-매장관리자 협업모델 KCI 등재

Design the Customer-Retailer Collaboration Model Using Gamification for In-Store Management

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한국산업경영시스템학회지 (Journal of Society of Korea Industrial and Systems Engineering)
한국산업경영시스템학회 (Society of Korea Industrial and Systems Engineering)
초록

How to measure and evaluate the performance of managing a store? Although it is important for a retailer to execute good management in a store, there are few efficient measurement tools and methods for In-store management. Also few people are trying to deal with variety of goods (number of categories), depth of a catagory (number of stock-keeping units within a category), and stock level (the number of individual items of a particular SKU) in a store. To solve the problem, this paper suggests the Customer-Retailer Collaboration (CRC) model that utilizes Gamification. By embedding gaming elements, the store management activities can be viewed as more game-like processes. Customers find some problems they encountered in the store and send the related signals via mobile APP, and the relevant store personnel copes with the signals. As the return for their collaboration, they both will obtain points and badge. This paper designs the CRC model and shows the flow of the model briefly.

목차
1. 서 론
 2. 관련연구
 3. 게임화 프레임(Gamification Framework)
 4. CRC모델 디자인
  4.1 게임화 목적과 참여자
  4.2 점수시스템과 시뮬레이션
 5. 결 론
 References
저자
  • 백시현(연변과학기술대학교 상경학부) | Sihyun Paik Corresponding Author
  • 원즈허주(연변과학기술대학교 상경학부) | Zhezhu Wen