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역사 체험 프로그램에서 위치기반기술 및 게임화 적용 사례연구 : 수원 화성 행궁의 게임 콘텐츠 개발을 중심으로 KCI 등재

A Case Study of Historical Experience Program based Location Aware and Gamification : focused on Game Contents Development of Suwon Hwaseong Haenggung

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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

Historical Experience Program is a certain type of a field trip for elementary and middle school students, which includes visiting a historical place and having various outdoor activities related to the historical events that actually happend in the area. Usually the students make a group to participate, but the education is only done with the printed handouts and the guidance teacher's verbal explanation. In this research, we would like to make use of both location-based system and gamification theories to advance the educational form. Each students will be given smart devices to perform the tasks that are conducted by gamifying the historical information and materials. Location-based system will be guiding them to find the missions and clues around the area. The guidance teacher will be also using a smart device to figure out each student's location and how well they are performing. We've also run the actual field test, and found out that it was a very effective method for Historical Experience Programs. Students were very motivated by cooperting and competing with other students on gamified educational material, and had been very ammused by having outdoor activities using location-based system, and it lead to a significantly effective education.

목차
ABSTRACT
  1. 서론
  2. 관련 기술의 정의
  3. 위치기반기술과 게임화 기술이 적용된 기존 사례 연구
  4. 효과적인 역사 체험을 스마트폰 용 어플리케이션의 디자인 요구사항 제시
  5. 현장 테스트를 통한 효용성 검증
  6. 결론
  참고문헌
저자
  • 최정(IELab, Graduate School of Interdisciplinary Program in Lifemedia Ajou University) | Jung Choi
  • 김석규(IELab, Graduate School of Interdisciplinary Program in Lifemedia Ajou University) | Seokgyu Kim
  • 이우석(IELab, Graduate School of Interdisciplinary Program in Lifemedia Ajou University) | Woosuk Lee
  • 오규환(IELab, Graduate School of Interdisciplinary Program in Lifemedia Ajou University) | Gyuhwan Oh Correspondence to
  • 김송이(IELab, Graduate School of Interdisciplinary Program in Lifemedia Ajou University) | Song-yi Kim
  • 김남희(IELab, Graduate School of Interdisciplinary Program in Lifemedia Ajou University) | Nam-hee Kim
  • 김윤경(IELab, Graduate School of Interdisciplinary Program in Lifemedia Ajou University) | Yoon-kyung Kim
  • 정진석(IELab, Graduate School of Interdisciplinary Program in Lifemedia Ajou University) | Jean-seok Jung