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Development and Evaluation of an Accelerometer-based Game Interface to Analyze User's Manipulation and Reaction

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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

In this paper, we analyze user's manipulation and reaction in an accelerometer-based game interface, as compared with a touch joystick-based game interface. To roll the ball, the user carefully grabs and adjusts the smartphone with both hands in the accelerometer-based game interface; while the user very quickly clicks the up, down, left, right, buttons in the touch joystick-based game interface, because it is already familiar to the user. The accelerometer-based game interface is relatively more immersive and interesting than the touch joystick-based game interface; because the user gets more desired results by elaborately operating the game with both hands rather than by clicking the buttons with the thumb.

목차
ABSTRACT
  1. Introduction
  2. User-operated reaction analysis game
  3. Experiments and Evaluation
  4. Conclusion
  4. 결론
  Reference
저자
  • 홍정호(Department of Game Design and Development, Sangmyung University) | Jung-ho Hong
  • 국시호(Department of Game Design and Development, Sangmyung University) | Siho Kook
  • 박소영(Department of Game Design and Development, Sangmyung University) | So Young Park Correspondence to