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영상의 흐름을 기반으로 한 게임 영상 수채화 렌더링 KCI 등재

A Flow-based Watercolor Rendering on Game Backgrounds

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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

We present a flow-based watercolor rendering scheme for game background images. Our scheme is composed of two stages: a flow-based abstraction stage, which is followed by a noise-based watercoloring stage. In the abstrction stage, we apply a 3D Sobel filter to accelerate the abstraction process. The abstracted image is then applied a Perlin noise-based watercoloring process to produce watercolor effects. Finally, we apply paper texture to improve the realism of the results. Among various categories of photographs, our scheme shows good results on portraits, which is a common background of game scene. We apply our scheme for several game backgrounds and produce visually pleasing watercolor effects from them.

목차
ABSTRACT
  1. 서론
  2. 관련연구
  3. 추상화 기법
  4. 수채화 효과
  5. 구현 및 결과
  6. 결론과 향후 연구 방향
  참고문헌
저자
  • 안정연(Department of Computer Science, Graduate School, Sangmyung University) | Jeong Yeon Ahn
  • 양희경(Department of Computer Science, Sangmyung University) | Heekyoung Yang
  • 민경하(Department of Computer Science, Sangmyung University) | Kyungha Min Correspondence to