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FPS 게임을 위한 클라이언트 서버 제작 연구 KCI 등재

Study on the Development of Client and Server for the FPS game

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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

This paper introduces the implementation of client and server for the FPS game which adopts the control element of the racing genre. Game playability is enhanced by combining the users interaction, shooting elements of FPS and the car control element of racing game. User’s tank can move along the slope and the client can stably synchronize with server independently of hardware. By deploying the neutral monster, game excitement is raised. Game server is designed using the IOCP socket to provide the multiplayer game. The proposed game is implemented, and shows the effectiveness of the combining method.

목차
ABSTRACT
 1. Introduction
 2. Game configuration
  2.1 Game Planning
  2.2 Client
  2.3 Server
 3. Conclusion
 Reference
저자
  • 이형구(Department of Game and Multimedia Engineering, Korea Polytechnic University) | HyoungGu Lee Correspondence to
  • 허성진(Department of Game and Multimedia Engineering, Korea Polytechnic University) | SungJin Heo