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        검색결과 4

        1.
        2023.04 KCI 등재 구독 인증기관 무료, 개인회원 유료
        In this study, an empirical analysis was conducted on the use of Korean design elements in the Hanbokwave project in 2022 in order to identify the expressed fashion characteristics and define Korean style. A case study was conducted on 98 items of clothing representing 10 Hanbok designer brands, and an analysis card was developed and used that classifies the silhouette of each item in detail. The analysis showed that in addition to the traditional skirt and Jeogori, the four stages of simulakr’s image were prevalent in various fashion items such as shirts, blouses, jackets, crop tops, vests, dresses, and pants. In the composition of sleeves, many western clothing methods such as set-in-sleeve use and adjustment, hardcover buttons, and zippers were used to fuse the three-dimensional structure of western clothing and elements of traditional Hanbok to redefine it as postmodernism. It was recognized as a modern fashion, such as the trend of mixing and matching tops and bottoms, not a skirt and Jeogori set, by layering traditional clothes without hesitation or using them as a dress. As for the silhouette of the bottoms, the A-line showed a high frequency, and the prominent shape was identified as a traditional element widely used in modern Hanboks along with the element of wrinkles. This study is thought to be used as practical data for design development for the globalization of K-fashion in the future.
        5,500원
        2.
        2022.12 KCI 등재 구독 인증기관 무료, 개인회원 유료
        Simulacre means a copy of the original, an ostensible representation of someone or something. This study closely looks at the 2017 <VOGUE like a painting exhibition> hosted by the fashion magazine Vogue. The purpose of this study is to use both theoretical and empirical analysis to analyze the simulacre developed in fashion photographs inspired by famous paintings in the exhibition booklet. The booklet is divided into four sections: portrait, rococo, landscape painting, from avant-garde to pop art. It also contains 55 pieces comparing the original masterpieces to the works of 26 photographers inspired by them. The fashion photographs were analyzed using Jean Baudrillard’s four stages of simulacre transformation: represent, denature, dissimulate, and replace image change theory. The degree of simulacre expression was indicated three times on a four-point Likert scale by five fashion majors, and the results were integrated and analyzed. As a result, in fashion photography, simulacre— due to the development of photography technology and the photographer’s artistry— appeared in various ways; image denature was most preferred, followed by dissimulate, represent, and replace. This study shows that image analysis of fashion photographs and applying the perspective of simulacre when creating artworks can be a way to obtain rich qualitative data in the future.
        5,400원
        4.
        2012.02 KCI 등재 서비스 종료(열람 제한)
        SNG는 현실의 사용자 정체성을 바탕으로 가상 공간으로 진입한다. 현실의 공간에서 게임공간으로 쉽고 빠르게 진입할 수 있으며, 또한 쉽게 빠져나올 수 있다. 이같은 가상과 현실의 자유로운 넘나듦을 위해 캐릭터와 공간이미지, 게임플레이 등이 모두 상징적 현실성을 띠고 있다. 본 고에서는 이러한 상징적 현실성이 게임 속 가상세계로 구축되어가는 SNG의 게임 플레이 과정에 주목하고, 이것이 보드리야르가 말한 시뮬라시옹의 질서를 따르고 있음을 확인하고자 했다. 분석 결과 SNG는 게임플레이 초반에는 최대한 사실성을 반영하여 게임 공간으로 쉽게 진입할 수 있도록 했으며, 점차 사실성을 은폐하고, 사실성의 부재를 은폐하고 왜곡함으로써 순수한 시뮬라크르의 단계에 이르고 있음을 확인할 수 있었다. 이러한 시뮬라시옹의 질서에 따른 게임플레이 과정은 MMORPG와 같은 기존의 온라인 게임이 순수한 시뮬라크르의 단계로 바로 진입하는 것과 비교할 때, 뚜렷하게 구분되는 SNG의 게임성이라고 할 수 있다.