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        검색결과 7

        1.
        2020.09 KCI 등재 구독 인증기관 무료, 개인회원 유료
        In a series of recent launch tests, North Korea has been improving the firepower of its missiles that can target South Korea. North Korea’s missiles and submarines are capable of threatening targets in South Korea and are likely faster and more covert than the systems previously seen in North Korea. The advanced threats require that ROK Navy should not only detect them earlier than ever but also response quicker than ever. In addition to increasing threats, the number of young man that can be enlisted for military service has been dramatically decreasing. To deal with these difficulty, ROK navy has been making various efforts to acquire a SMART warship having enhanced defense capability with fewer human resources. For quick response time with fewer operators, ROK Navy should improve the efficiency of systems and control tower mounted on the ship by promoting the Ship System Integration. Total Ship Computing Environment (TSCE) is a method of providing single computing environment for all ship systems. Though several years have passed since the first proposal of TSCE, limited information has been provided and domestic research on the TSCE is still in its infancy. In this paper, we apply TSCE with open architecture (OA) to solve the problems that ROK Navy is facing in order to meet the requirements for the SMART ship. We first review the level of Ship System Integration of both domestic and foreign ships. Then, based on analyses of integration demands for SMART warship, we apply real time OA to design architecture for TSCE from functional view and physical view. Simulation result shows that the proposed architecture has faster response time than the response time of the existing architecture and satisfies its design requirements.
        4,000원
        2.
        2014.12 KCI 등재 구독 인증기관 무료, 개인회원 유료
        Internet of Thing(IoT), which is recently talked about with the development of information and communication technology, provides big data to all nodes such as companies and homes, means of transportation etc. by connecting all things with all people through the integrated global network and connecting all actual aspects of economic and social life with Internet of Thing through sensor and software. Defining Internet of Thing, it plays the role of a connector of providing various information required for the decision-making of companies in the cloud computing environment for the Insight usage by collecting and storing Raw Data of the production site through the sensor network and extracting big data in which data is accumulated and Insight through this. In addition, as the industry showing the largest linkage with other root industries among root industries, the mold industry is the core technology for controlling the quality and performance of the final product and realizing the commercialization of new industry such as new growth power industry etc. Recently, awareness on the mold industry is changing from the structure of being labor-intensive, relying on the experience of production workers and repeating modification without the concept of cost to technology-intensive, digitization, high intellectualization due to technology combination according to IT convergence. This study, therefore, is to provide a golden opportunity to increase the direct and indirect expected effects in poor management activities of small businesses by actually implementing and managing the entire process of mold life cycle to information system from mold planning to mass production and preservation by building SME(small and medium-sized enterprises)-type mold life cycle management information system in the cloud computing environment and applying it to the production site.
        4,200원
        3.
        2008.09 KCI 등재 구독 인증기관 무료, 개인회원 유료
          Recent advances in mobile computing technologies and platform-independent information systems have enabled to realize a ubiquitous environment. Community computing has been developed as a useful tool for realizing collaborative services in a ubiquitous
        4,000원
        4.
        2006.06 KCI 등재 구독 인증기관 무료, 개인회원 유료
        본 연구에서는 컴퓨팅 환경에서 동작 속성과 정서간의 관계를 이해하고자 하였다. 본 연구에 사용된 동작은 Laban 움직임 분석(LMA)의 하위요소를 이용하였다. 본 연구에서는 LMA의 하위 요소들을 방향성 차원 다섯 조건(수평, 수직, 전후, 흔듦, 원형), 무게감 차원(지속적임, 급박함), 시간감 차원(가벼움, 강력함)의 각 두 조건으로 재구성하여 총 20개의 동작을 선정하였다. 정서어휘는 한덕웅과 강혜자[4]가 수집한 834개의 정서 어휘 중 동작을 통해 표현되고 전달되기 쉬운 어휘 50개를 선택하였다. 또한 연구 참가자들에게 20개의 동작에 대한 50개의 정서 어휘의 적절성 평정을 받아 이 자료를 범주형 주성분분석을 하였다. 분석 결과 각성 수준 차원은 동작의 무게감과 시간감 차원과 관련이 있는 것으로 나타났다. 강하고 빠른 동작일수록 각성 수준이 높은 정서가 나타났다. 또한 동작의 방향성 차원은 정서의 종류와 관련이 있는 것으로 드러났다. 직선 움직임은 높은 각성 수준의 부정적 정서와,흔듦 움직임은 불안 및 초조, 원형 움직임은 즐거운 정서와 관련이 있는 것으로 나타났다. 본 연구의 결과는 동작을 통하여 정서 정보를 효과적으로 전달할 수 있음을 보여주었고, 동작과 정서를 연관짓기 위해 방향성 차원과 무게감 차원 그리고 시간감 차원을 고려할 필요가 있음을 시사해 준다.
        4,600원
        5.
        2012.06 KCI 등재 서비스 종료(열람 제한)
        본 논문은 클라우드 컴퓨팅 환경에서 새로운 네트워크 적응적 N-스크린 게임 시스템을 설계 및 구현하였다. 목표하는 시스템은 클라우드 서버에서 연산된 게임 화면을 가정에 설치된 게임서버를 통해 한대 이상의 게임 단말로 전송해야 한다. 하지만, 하나의 게임 영상을 가지고 서로 다른 해상도를 가진 N-스크린을 지원하는 것은 어렵고, 무선 네트워크에서의 게임 사용자 이동은 영상 화질을 저하시킨다. 따라서, 본 논문은 스케일러블 비디오 코딩 기술과 채널 코드 기술인 랩터 코드를 이용하여 네트워크 적응적 게임 영상 추출 및 전송 기술을 개발하였다. 실제 게임 영상을 이용한 시뮬레이션 결과는 제안하는 영상 기술의 효율성을 입증한다.
        6.
        2011.11 KCI 등재 서비스 종료(열람 제한)
        In ubiquitous computing environments, users want to receive the robot services regardless of various physical status or devices such as time, place, various sensors, and high-performance servers. Thus, the ubiquitous service robots have to provide users with automated services according to situational information that they properly recognize. Beyond these problems, robot software has to establish a foundation to support the functions with the network infrastructure that are not able to be solved by a single independent resource. On the basis of a robot middleware that is capable of minimizing dependencies among hierarchy structures, the robot software also has to provide execution environment to control the flow of robot application services. In this paper, we propose a layered architecture to provide users with automated services through ubiquitous robots. The proposed architecture is based on CAWL (Context-Aware Workflow Language) and RSEL (Robot Services Execution Language). CAWL easily represents the flow of robot services from user application service levels, and RSEL is able to support the composition and reusability of robot services through abstraction of robot device services. In our experiments, we applied the proposed architecture to an example of “booth guide robot service.”