검색결과

검색조건
좁혀보기
검색필터
결과 내 재검색

간행물

    분야

      발행연도

      -

        검색결과 154

        41.
        2018.12 KCI 등재 구독 인증기관 무료, 개인회원 유료
        본 연구는 노인의 스포츠 활동 참여동기가 여가만족에 미치는 목적을 규명하는데 목적이 있다. 연구대상은 생활체육 프로그램을 참여하고 있는 노인들을 모집단으로 설정하였다. 이와 같은 과정을 통하여 2018년 9월 1일부터 10월 31일까지 총 250부의 설문지를 배포하여 불성실하게 응답했거나 조사내용의 일부가 누락도어 신뢰성이 떨어지는 자료 53부를 제외한 197부를 유효표본으로 설정하였다. 수집된 자료는 SPSS Statistics 21을 이용하여 빈도분석, 탐색적 요인분석, 신뢰도분석, 상관관계분석, 회귀분석을 실시하였다. 연구 결과는 다음과 같다. 첫째, 노인 스포츠 활동 참여동기 요인 중 내적동기는 심리적 만족, 교육적 만족, 생리적 만족 등에 영향을 미쳤다. 둘째, 외적동기는 사회적만족, 휴식적 만족 요인에 영향을 미쳤다. 셋째, 무동기는 심리적 만족, 사회적 만족, 교육적 만족, 휴식적 만족, 환경적 만족에 영향을 미쳤다.
        4,300원
        42.
        2018.12 구독 인증기관 무료, 개인회원 유료
        본 연구는 아유르베다프로그램의 효과 연구를 위해 노인여가시설이용 노인 12명을 대상으로 스트레스에 대한 자율신경계의 변화를 살펴보았다. 스트레스 관련 교감신경, 부교감신경 변화를 통해 아유르베다프로그램이 노인의 일상생활에서 실재 활용가능 할 수 있는지에 대해 객관적으로 입증하고자 하였다. 객관적인 측정을 위해 맥파를 통한 심박동변이도(HRV)로 생체 신호를 측정하였으며, 연구결과, 바타체질에서 교감신경(LF), 부교감신경 (HF), 신체저항도(SDNN)의 효과가 가장 큰 것으로 나타났다. 전체 체질에 대한 자율신경계 검증결과는 교감신경(LF)( p=0.048,p〈.05), 부교감신경 (HF)(P=0.035, p〈.05), 자율신경(LF/HF)(p=0.003, p〈.05) , 신체저항도 (SDNN)(p=0.003, p〈.05)로 유의미한 결과를 얻었다. 주관적인 느낌을 측정한 설문결과 스트레스신체증상은 바따체질에서, 스트레스 신체반응은 까 빠체질에서, 수면은 삣따체질에서, 우울은 까파체질에서 효과가 높은 것으 로 나타났다. 설문지 측정 분석결과도 p=0.000, p〈.05로 유의미하였다. 연구결과, 아유르베다 프로그램이 노인여가시설대상자의 스트레스 완화에 신 체적, 정서적으로 긍정적인 영향을 주는 것을 검증하였다. 따라서, 아유르베다 프로그램이 노인여가시설의 건강증진 프로그램으로 활용 가능함을 알 수 있다.
        4,600원
        43.
        2018.09 KCI 등재 구독 인증기관 무료, 개인회원 유료
        목적 : 본 연구는 노인의 여가참여 평가도구를 고찰하여 여가참여 평가의 동향, 평가 항목 및 측정 등을 분석하고, 이에 대한 내용을 종합적으로 정리하여 제시하고자 한다. 연구방법 : 2001년부터 1월부터 2017년 12월까지 Scopus, PubMed, NDSL, Riss의 데이터베이스를 이용하여 노인 여가 평가에 대한 논문을 검색하였으며, 1차 검색으로 170편의 논문 중 선정기준 및 배제기준에 따라 14편의 논문을 최종 선택하여 분석하였다 결과 : 총 14편의 선정된 연구 중 근거수준 IV에 해당하는 조사연구가 6편(43%)으로 가장 많았고, 2010년대 이후 연구가 11편(79%)으로 세계인구 고령화가 진행되면서 노인의 여가에 대한 연구가 급증하였다. 총 14 편의 논문에서 노인의 여가참여 평가를 위해 사용된 평가도구의 종류는 5개로 구분되었고, 가장 많이 사용된 평가는 자체 개발문항을 사용한 논문이 8편(57%)로 가장 많았다. 노인 여가 평가 항목은 각 평가도구별 다양한 여가활동이 포함되었고, 크게 여가의 수행 주체와 수행 목적을 기준으로 활동이 구분되었다. 평가의 측정은 14개 연구 중 13개의 연구에서 참여 여부 또는 빈도를 측정하는 것으로 나타났다. 결론 : 14편의 연구 중 자체 개발한 평가도구를 사용한 연구가 가장 많았고, 자체 개발 평가는 최근 연구에서 가장 많았다. 노인 여가 평가 항목은 크게 여가의 수행 주체와 수행 목적을 기준으로 활동이 구분되었으며, 측정은 대부분 참여 여부와 빈도로 이루어졌다. 본 연구는 기존의 노인 여가참여 평가도구의 평가 항목, 측정 방법을 분석함으로써 향후 여가 탐색 및 참여를 평가 할 수 있는 표준화된 평가도구를 개발하는데 기초 자료가 될 것으로 사료된다.
        5,100원
        44.
        2018.07 구독 인증기관 무료, 개인회원 유료
        Introduction Globalization not only increases human mobility, but changes the relationship between international migrants and their country of origin. With improved transportation systems and new technologies, migrants can stay connected to their homeland in multiple ways. In the past, it was costly and time-consuming for migrants to "keep in touch" with their homeland. Thus, the ability to assimilate into the culture and lifestyle of the mainstream society was important (Alba & Nee, 2003; Portes & Zhou, 1993). At the same time, migrants and minority groups also form ethnic enclaves (e.g., Chinatown, Little Italy) where they can maintain the culture and traditions of "home" and preserve a part of their cultural identity (Portes & Manning, 1986). Contemporary migrants, however, live in a transnational social field (Louie, 2006). They can easily communicate with their friends and family back home. Even if they reside in rural areas, most goods from the old country can be found in the new country. Migrants can shop online for the groceries, books, fashion, beauty products, kitchenware, etc. from their homeland. They can listen to hit songs in their native language, keep up with the major news events, follow the newest TV series, cheer for their favorite sports teams, watch live election results, and more—almost as if they have never left. Traveling back to the homeland is one important way for migrants to main transnational ties (Haller & Landolt, 2005). This type of travel is commonly known as diaspora tourism (Coles & Timothy, 2004), VFR tourism (Uriely, 2010), and roots tourism (Maruyama & Stronza, 2010). Migrants may visit the homeland for various reasons, including: leisure, business, local food, culture and heritage, quest, retain ties, finding oneself, roots-seeking, personal identity, connection with place, obligation to ancestors, recovery of social identity, and family togetherness (Kluin & Lehtom, 2012; Li & McKercher, 2016; Murdy, Alexander, & Bryce, 2018; Ray & McCain, 2012). Given that contemporary migrants can engage in transnational practices in the host society, and take part in various types of leisure activities that are related to the culture and lifestyle of "home," the question is: do migrants still feel the need to visit the homeland in person? Or since everything is readily available, they do not need to go back as often as before. On one hand, participating in transnational leisure activities may strengthen their attachment to the homeland and increase their longing to return. On the other hand, the accessibility of homeland goods, services, culture, and relationships through global networks may decrease the desire and frequency of traveling back to the homeland. Therefore, the purpose of this study is to examine the relationship between transnational leisure activities and motivation to visit the homeland. Specifically, do migrants‘ transnational leisure participation and involvement influence their diaspora tourism motivation? Literature Review Transnationalism refers to the interconnected lifestyle and social experience of immigrants maintaining multiple ties with their home and host societies (Basch, Glick-Schiller, & Blanc, 1994). Transnationalism could be sustained through different types of activities, including economic, political, social, familial, religious, and cultural activities. Although leisure activities have not been a focus of transnationalism research, some cultural transnational practices overlap with leisure activities. The Immigration and Intergenerational Mobility in Metropolitan Los Angeles study (IIMMLA) found that 8.1% of second-generation immigrants participated in organizations associated with their parents‘ country of birth, and 48.7% watched TV or listened to the radio in their parents‘ language at least once a week or more (Rumbaut et al., 2008). The Immigrant Second Generation in New York study (ISGNY) revealed that ethnic music is very important to West Indian immigrants, and they listened to more ethnic music. Chinese-Americans, however, might listen to some Cantonese pop, but usually not traditional Chinese music (Kasinitz et al., 2008). Within leisure research, most studies on the leisure activities of immigrants employ the theory of acculturation. The focus was not on transnational leisure, but on immigrants‘ leisure participation within the mainstream culture of the host society. Many studies examined the effect of acculturation on immigrant leisure, be it participation, perceived benefits, motivations, or constraints. Floyd and Gramann (1993) compared Mexican- and Anglo-Americans to determine if the former‘s outdoor activity patterns and site visitation would be similar to the latter, based on different levels of structural assimilation. Shaull and Gramann (1998) also examined Hispanic- and Anglo-Americans to determine the impact of cultural assimilation on one‘s perceived benefits of outdoor recreation. They found a strong Anglo-conformity pattern in Hispanic-Americans‘ perception of nature-related benefits, while family-related benefits were less prone to the impact of cultural assimilation. Another study by Walker, Deng, and Dieser (2001) compared the motivations of Chinese-Canadians and Euro-North Americans for outdoor recreation. Their findings indicated that acculturation influenced the recreation motivation of Chinese-Canadians, both directly and indirectly through self-construal. The relationship between acculturation and leisure was also examined in Yu and Berryman‘s study (1996) on immigrant adolescents, which revealed a positive relationship between acculturation and recreational activities, and a negative relationship between acculturation and perceived barriers. A similar relationship was found in Scott, Lee, Lee and Kim‘s (2006) study of Korean migrants. They identified some constraints (i.e., lack of English proficiency and fear of discrimination) that varied by one‘s level of acculturation, while the biggest constraint, time, was not influenced by acculturation. Stodolska and Santos (2006) were the first to propose the concept of "transnational leisure," and they defined it as "leisure that is maintained by transnational migrants to foster their ties with their countries and communities of origin" (p. 162). Huang, Norman, Ramshaw, and Haller (2015) identified different types of transnational leisure activities by second-generation Chinese-Americans, and categorized them into four types: ethnic events and festivals, ethnic social clubs and organizations, ethnic media and pop culture, and Internet-based activities. As these previous studies were qualitative in nature, there is a need for more quantitative research so as to compare and identify different patterns of transnational leisure (e.g., level of involvement, frequency of participation) and examine how transnational leisure relate to other variables. Methods This study aims to examine the transnational leisure involvement and travel motivation of diaspora tourists. Specifically, overseas Chinese residing in North America (i.e., the USA and Canada) was selected as the target population. The service of a reputable and reliable international online survey company was obtained to reach out to this specific population of interest. Data collection took place from December 2016 to January 2017. A total of 808 responses were gathered. A questionnaire was developed based on previous literature. A list of transnational leisure activities with 19 items was developed based on the work of Huang et al. (2015). The transnational leisure involvement scale was adapted from the works of Kyle, Graefe, Manning, and Bacon (2003) and Kyle, Bricker, Graefe, and Wickham (2004). The scale consists of 14 items and three dimensions: Attraction, Centrality, and Self-expression. As there are many types of transnational leisure activities, respondents were first asked to go through the list and indicate their frequency of participation in each activity. Next, they were asked to think about "these activities" as they answered the leisure involvement scale. The measures for diaspora tourism motivation was developed based on Poria and colleagues‘ scale for heritage tourism motivation (2004; 2006a; 2006b), Kluin and Lehto‘s (2012) scale for family reunion travel motivations, and Li and McKercher‘s (2016) qualitative study on diaspora tourists. The last section of the questionnaire will be used to collect demographic information. Findings EFA was conducted to explore if transnational leisure activities can be categorized into different types. Three items were removed due to double loading (i.e., Sing Chinese songs in the karaoke, Online shopping for Chinese/Asian items, and Connect with friends and relatives in China through social media). Factor 1 consisted of 3 items that are basic common activities in migrant life, and was labeled "Basic" transnational leisure (i.e., Eat Chinese food, Shop for Chinese/Asian groceries, and Celebrate Chinese holidays). Factor 2 consisted of 7 items that are related to pop culture and internet-based leisure activities, and was labeled "Media-based" transnational leisure (e.g., Listen to Chinese songs and music, Watch Chinese drama, Visit websites related to Chinese or Chinese-American culture, and Read/watch the news related to China). Contrary to the individualistic nature of the activities in Factor 2, Factor 3 consisted of 6 items that are more likely to be group activities, and related to social clubs events and activities (e.g., Attend events hosted by Chinese ethnic organizations, Participate in Chinese cultural activities, Play Chinese board or card games, Attend Chinese concerts/performances, and Follow Chinese/Chinese-American sports players or teams). Thus, Factor 3 was labeled "Event-based" transnational leisure. Respondents‘ participation in these activities was measured on a 5-point scale of frequency, from 1=Never to 5=Always/Everyday. Overall, "Basic" transnational leisure received the highest mean score (M=3.82), while the means for "Media-based" (M=2.86) and "Event-based" activities (M=2.62) were lower. Although the mean scores in Factor 2 and 3 were not high, it should be noted that the nature of these activities are different. Chinese migrants can "Eat Chinese food" every day, but they cannot "Attending Chinese concerts" every day. Therefore, the mean scores for "Event-based" activities were the lowest. Moreover, ANOVA was conducted to compare five migrant generation groups (e.g., first-generation migrants who were born in the old country and relocated to a new country and second-generation migrants are native-born in the new country). The second generation had the lowest level of participation, while the first generation and 4+ generation had the highest level of participation in most types of transnational leisure activities. Correlation analyses further revealed that the frequency of "Media-based" activities and "Event-based" activities were positively correlated to the number of homeland trips, while the relationship between "Basic" transnational leisure and number of homeland trips was not statistically significant. Lastly, CFA was conducted to confirm the underlying dimensions of Transnational Leisure Involvement: Attraction (6 items), Centrality (4 items), and Self-expression (4 items). EFA was conducted to identify the dimensions of diaspora tourism motivation. The 11 items loaded on one of two factors: Chinese Culture (6 items) and Family Heritage (5 items). Multiple regression analyses were conducted, with the three dimensions of transnational leisure involvement as independent variables, and the two dimensions of diaspora tourism motivation as dependent variables. It was found that Attraction and Centrality would influence respondents‘ motivation for Chinese Culture, while Attraction, Centrality, and Self-expression would influence respondents‘ motivation for Personal Heritage. Discussion Results showed that transnational leisure involvement is useful in understanding the activity patterns of different migrant generations. Specifically, the relationships between transnational involvement and diaspora tourism motivation were consistently positive, which provides an effective means of segmenting diaspora tourists. Transnational leisure activities are good opportunities for homeland destinations to connect with diaspora tourists prior to their travel. Other than direct promotional activities, transnational leisure provides an alternative way to increase diaspora tourists‘ level of engagement and frequency of travel to the homeland.
        4,000원
        45.
        2018.07 구독 인증기관·개인회원 무료
        The hotel industry has been reaching their existing and prospecting customers via emails throughout a customer’s journey, from pre-arrival information/promotions to post-stay emails for the reviews (Huang, 2016). In different from other email marketing campaigns containing pure promotional materials for acquiring customers, post-stay e-mails can be used to send personalized messages and build an emotional connection with customers by thanking and rewarding their stays. As an increasing number of customers open and read emails via mobile devices on the move (Jordan, 2015), effectively designed post-stay emails with persuasive messages can be a powerful communicating method keeping customers in the lines of dialog with the brands. However, there is lack of studies on how the post-stay email marketing campaign works to retain customers. This study aimed to identify post-stay email features that affect customers’ intention to revisit the same hotel brand depending on their levels of involvement in choosing hotels for leisure purpose. Grounded on the Elaboration Likelihood Model (ELM) (Petty & Cacioppo, 1986), this study identified what causes “motivation” to process a post-stay email and which email features can be more effectively positioned to persuade consumers with different elaboration levels. This study developed hypotheses regarding the effects of email features on attitude and intention to revisit the hotel brands. A total of 189 responses was determined to be usable in this study. Using Path Analysis, this study tested multivariate regression model with direct effect of email features on attitude and indirect effects of email features on intention to revisit the hotel brand. In addition, this study tested a moderating effect of leisure involvement on the hypothesized paths. The results showed that consumers with a low level of leisure involvement tended to be influenced by financial and interactivity features on their attitude towards the hotel brand while personalization features yielded favorable attitude towards the hotel brand for consumers with a high level of leisure involvement. Attitude towards the hotel brand was a significant predictor of behavioral intention to revisit the hotel brand that sends post-stay emails in this study. Industry professionals and researchers can utilize this study to better design their e-mails as customer retention strategies. The email features analyzed in this study can be strategically included in the post-stay e-mail according to their target market. The initiative can assist in reinforcing or persuading their guests to revisit the hotel brand and build stronger customer relationships.
        46.
        2018.07 구독 인증기관·개인회원 무료
        As the usage of smartphones increased rapidly due to the popularization of smart phones, it appears that the average daily usage time of Korean people was 3 hours and 39 minutes, and it was analyzed that the twenties uses 4 hours 41 minutes longer than the average (Jung, 2015). It, also, was found that users mainly use smartphones for receiving information retrieval, social network sites (SNS) activities, listening to music, watching games, and watching videos. In consequence, various contents suitable for smartphones are increasing rapidly. In particular, the number of users who are engaged in SNS activities through smartphones is rapidly increasing and its influence is gradually getting bigger. (Park & Lee, 2012). SNS activities provide content that gives entertainment in a short time and at the same time make consumption regardless of time and space like in subways or cafes, and also stimulate users through visual elements. The content that can be enjoyed in 10 to 15 minutes like snacks, which are easily eaten regardless of time and space, is called 'snack culture'. (Ko, 2015) According to Cheil Worldwide, 2000 media outlets for men and women aged between 13 and 59 living in major cities across the country, the phenomenon of easily consuming short videos, web cartoons, and web novels appeared noticeably. As a result of investigating the main purposes of smartphones, the use of relatively short contents such as SNS has increased (Bae, 2015). SNS provides users with simple contents similar to snacks, and users tend to use SNS as a leisure activity by using these services in 'leisure time' which is the time of their spare time. In this way, as the number of SNS steadily increased, SNS activity has also naturally increased. Consequently, as the SNS market has rocketed among various activities, the e-commerce using it is become popular. This type of consumption activity is called leisure spending (Cho & Do, 2010). Thus, it is necessary to analyze whether consumers view SNS activities as part of their leisure life. Although there are a lot of active consumption activities happening in consequence of using SNS after the spread of smartphones, there is very little research done on the relationship between SNS activity and the leisure life. This study, therefore, intends to conduct in-depth interviews on twenty women in their twenties and thirties who are actively engaged in consumption activities in the SNS market, on the issue of whether they acknowledge SNS activities and consumption behavior in the SNS market as recreational activities. The purposes of this study are as follows: first, to find out the meaning to SNS activities as a leisure activity to female consumers of the twenties and the thirties; second, to explore the approaching process and motivation of leisure life extending to leisure spending; third, to examine the relation between experience of commitment and leisure satisfaction through previous research and in-depth interview In addition, this study is the cornerstone of research on SNS market which is becoming an issue as one new consumption trend and which recognizes consumption activity that happens in the market as leisure consumption in reference to leisure. It is considered to be utilized variously when establishing marketing strategy of fashion companies, which will use image consumption based SNS later.
        48.
        2018.06 KCI 등재후보 구독 인증기관 무료, 개인회원 유료
        본 연구는 레저스포츠 종목 중 사고 위험도가 높은 번지점프시설에 대해 분야별, 국·내외 사고사례 및 우리나라의 번지점프시설 안전점검 관련 자료를 중심으로 분석하였다. 번지점프시설의 심화과정에서 시설분야, 장비분야, 운영분야, 위생분야 내용에 대한 문제점을 도출하고 개선방향을 제시하였다. 그리고 안전사고의 근본적인 원인을 찾고, 운영자 및 종사자의 설문을 통하여 현장에 적합하고 필요한 사항, 운영자 측면의 합리적 운영, 운영요원의 교육 및 안전매뉴얼 숙지, 이용자 측면의 안전성 확보 등을 찾아 관련 법안인 「레저스포츠 진흥 및 안전에 관한 법률」의 기초자료에 적용 및 도움을 줌으로써 안전사고 감소에 의한 재해를 사전에 예방할 수 있을 것으로 기대된다.
        6,100원
        49.
        2018.06 KCI 등재 구독 인증기관 무료, 개인회원 유료
        목적 : 본 연구는 경제활동에 참여하는 65세 이상 노인을 대상으로 빅데이터 자료를 활용하여 직무특성 및 여가활동참여 여부에 따른 주관적 건강과의 관계를 분석하고자 하였다. 연구방법 : 연구도구로 산업안전보건연구원에서 실시한 ‘제 4차 근로환경조사’의 원시자료를 활용하였다. 총 50,007명의 자료 중 7,076명의 노인근로자 자료를 최종적으로 분석하였으며, 본 연구에 필요한 문항만을 선별하여 더미변환 후 교차분석과 로지스틱 회귀분석을 실시하였다. 결과 : 여가활동에 참여하는 노인근로자는 참여하지 않는 노인근로자에 비하여 인구사회학적 특성과 직무특성, 건강특성에서 유의한 차이가 있는 것으로 확인되었다. 노인근로자의 특성에서 여가에 참여하는 노인은 직무만족, 성별, 교육정도, 직종 순으로 근골격계 질환에 유의한 영향을 미쳤으며 변수들에 대한 설명력은 19.6%였다. 여가에 참여하지 않는 노인은 성별, 교육정도, 직무만족, 고용형태, 주당 근무시간 순으로 근골격계 질환에 영향을 미치는 것으로 나타났으며, 이 변수들에 대한 설명력은 14.5%였다. 결론 : 노인근로자에 관한 빅데이터 분석결과를 통하여 작업치료분야에서도 노인의 작업영역 및 요소에 대한 폭을 넓히고, 노인의 여가참여를 증진시키는 것이 중요함을 다시 한 번 확인할 수 있었다. 이를 바탕으로 성공적 노화를 위한 건강증진 프로그램의 제공 시 경제활동 및 여가활동의 참여여부 등을 고려하는 접근이 필요할 것이다.
        4,000원
        50.
        2017.12 구독 인증기관 무료, 개인회원 유료
        본 연구는 반려동물을 키우는 사람들의 삶에 어떠한 영향을 미치는지, 나아가 반려동물의 문제점을 파악해 그에 맞는 해결방안을 찾아 더 나은 유대를 형성하기 위해 설문조사 를 실시하게 되었다. 설문조사는 원광대학교 앞에서 30명, 나머지는 조원들과 분배하여 성인남녀 90명을 대상으로 실시하였다. 총 120 명의 설문조사를 실시하였고 또한 반려동물을 키움으로써 겪는 문제점들을 조사하기 위해 설문조사 과정에서 간단한 상담이 이루 어졌으며, 문제점을 개선하기 위한 방안을 모색하고 유대관련 홍보 캠페인을 진행하였다. 연구결과 가장 많이 키우는 반려동물은 강아지로 주로 지인을 통해 분양을 받았고, 동물을 좋아해서 분양받은 이유가 가장 많았다. 키우는 곳은 주로 아파트가 많았으며, 반려동물을 키운 기간은 1년 미만에서 8년 이상까지 비슷한 비율을 보였고, 반려동물을 키우면서 함께하는 시간은 5시간이 가장 많았다. 반려동물을 키움으로써 나타난 긍정적인 변화는 행동의 변화가 가장 컸고, 문제점으로는 배변과 잦은 짖음의 문제가 가장 컸다. 따라서 반려동물의 문제점들을 개선하여 더 나은 유대관계 형성과 인간과 동물의 유대에 대한 적극적인 홍보가 필요한 것으로 생각된다.
        4,000원
        51.
        2017.12 구독 인증기관 무료, 개인회원 유료
        본 연구는 후기고령노인이 급증하고 있는 상황에서 행복한 노후생활을 위해서는 노인여가활동이 중요하다고 인식하여, 노인의 여가활동 참여에 영향을 미치는 요인을 규명하기 위하여 “2014년 노인실태조사” 자료를 활용하여 분석하였고, 그 결과를 살펴보면 다음과 같다. 첫째, 노인의 자원봉사활동은 여성일수록, 농촌일수록, 우울감이 낮을수록, 운동을 많이 할수록 활발한 것으로 나타났다. 둘째, 노인의 친목단체 활동은 연령이 낮을수록, 교육수준이 높을수록, 우울감이 낮을수록, 운동을 많이 할수록, 일상생활 기능이 좋을수록, 주관적 경제상태가 좋을수록, 총수입이 많을수록, 소비지출액이 증가할수록 활발한 것으로 나타났다. 셋째, 노인의 동호회활동은 남성일수록, 농촌일수록, 교육수준이 높을수록, 운동을 많이 할수록, 주관적 경제상태가 좋을수록 활발한 것으로 나타났다. 넷째, 노인의 평생교육 활동은 여성일수록, 교육수준이 높을수록, 운동을 많이 할수록, 주관적 경제상태가 좋을수록 활발한 것으로 나타났다. 다섯째, 노인의 여행 활동은 여성일수록, 농촌일수록, 교육수준이 높을수록, 우울감이 낮을수록, 운동을 많이 할수록, 주관적 경제상태가 좋을수록, 총수입이 높을수록, 소비지출액이 높을수록 활발한 것으로 나타났다. 여섯째, 전체 여가활동에 영향을 미치는 변수들의 영향력을 살펴본 결과, 교육수준이 높을수록, 주관적 건강상태가 좋을수록, 일상생활 기능이 좋을수록, 소비지출액이 낮을수록 여가활동이 활발한 것으로 나타났다. 연구모형에 투입된 14개의 변수들은 여가활동 결정요인의 26.9%를 설명하고 있다. 이러한 연구결과를 바탕으로 노인 여가활동 촉진방안 4가지를 제시하였다.
        4,900원
        52.
        2017.08 KCI 등재 구독 인증기관 무료, 개인회원 유료
        고속 활주선에서 차인은 활주자세 변화 뿐 아니라 선체의 균형을 잡아주는 역할을 하며, 저항성능에 큰 영향을 미친다. 그러나 이러한 차인의 설계는 배수량, 선저경사각, 흘수, 선폭 등 다양한 설계 인자들에 영향을 받는 변수로 많은 경험을 필요로 한다. 본 연구에 서는 경험식이 아닌 계산을 통해 차인에 대한 설계 시 형상에 대한 기본적인 지침 마련을 목적으로 고속 활주선의 차인의 형상에 따른 저항성능에 대해 계산하였다. 설계는 상용 설계 프로그램인 Yacht-one을 이용하였으며, 유동해석은 상용 해석프로그램인 STAR-CCM+으로 DFBI(Dynamic Fluid Body Interaction)방법을 적용하여 수행하였다. 초기 설계 차인 각도인 17도를 기준으로 차인 15도, 차인 16도, 차인 19도 로 변경하여 설계 속도인 30노트에서 해석을 수행하였다. 그 결과, trim은 4개의 차인 중 16도가 가장 컸으며, heave는 차인 15도에서 가장 우수하였다. 해석 결과를 봤을 때 저항 측면에서 초기 설계 각도인 차인 17도 보다 차인 16도가 우수함을 보이고 있어 실제 설계 시 초기 설계 각도에서 +2도, -2도의 범위로 계산을 통해 저항 성능과 자세에서 우수한 차인을 선택해야 함을 알 수 있다.
        4,000원
        54.
        2016.12 KCI 등재 구독 인증기관 무료, 개인회원 유료
        In this study, electric propulsion leisure boat with 9 meters length is designed and the performances are investigated by CFD analysis and model test. Maximum speed of the developed boat is 15knots(7.7 m/s) using 80Kw electric motor. Catamanan type hull form with slender body is adopted considering high Froude number and large deck area. Two kinds of hull forms are designed and the performances are compared in resistance point of view. Wave patterns are observed to make clear the relationship between resistance performance and wave characteristics. The results show that not only wave interaction due to shoulder waves but also stern waves have a strong influence on resistance performance and CFD analysis including free surface can give useful informations at initial ship design stage for high Froude number catamaran boat.
        4,000원
        56.
        2015.09 KCI 등재 구독 인증기관 무료, 개인회원 유료
        Objective : The purpose of this study was to verify leisure motivation and participation restrictions effect on level of leisure activity in stroke patients.Methods : Since 12 November 2014 until 19 December, we have collected a data about participation restrictions, a leisure motivation, and Korean Activity Card Sort (K-ACS) Targeting 125 inpatients/outpatients who were diagnosed with stroke that are over 55 years old. For the data analysis, we implemented a descriptive statistic, a pearson correlation coefficient, and a multiple regression analysis.Results : The study shows that the stroke patients’ level of current leisure activity showed a significant correlation with a leisure motivation and participation restrictions. The leisure motivation in subordinate area, it manifest a correlation that is significant in learn, self-development, a health, and social. And it showed a significant of personally restrictions in subordinate area of participation restrictions. The element that effects on a level of current leisure activity, it resulted as personal restrictions, learn and social of leisure motivation, the explanation ability was analysed as to 20.0%.Conclusion : Need to utilize an intervention method to maintain a healthy life in participating a leisure activity for the stroke patients, and it is needed of an approach towards restrictions elements and motivator for the leisure intervention.
        4,000원
        59.
        2014.10 KCI 등재 구독 인증기관 무료, 개인회원 유료
        This study was conducted in order to examine relationship between stroke patients' degree of satisfaction with leisure and quality of life according to their leisure activity types and whether they conducted leisure activities. A direct survey was performed from April 8 to May 3, 2013 on 92 inpatients and outpatients who received occupational therapy at hospitals located in Jeonju and Gunsan. A frequency analysis was carried out in order to look at the general characteristics of the subjects, their degree of participation in leisure activities, and their degree of satisfaction with leisure activities. A Pearson's coefficient was used to examine relationship between their degree of satisfaction and quality of life according to participation in leisure activities. Their degree of satisfaction according to participation in leisure activities was significantly higher when they took part in leisure activities such as handicraft activities, sports activities, or travel or tourism activities than when they did not perform any leisure activities. Their quality of life according to participation in leisure activities was higher when they conducted sports activities, outing activities, or tourism activities than when they did not. There was significant correlation between their degree of satisfaction with leisure and quality of life according to leisure activities.
        4,000원
        60.
        2014.07 구독 인증기관 무료, 개인회원 유료
        The tourism sector globally is reaping dividends from an upswing in outbound leisure traffic from emerging economies as their growth rates continue to outpace their developed counterparts. Simultaneously, digital leapfrogging and innovation in these markets is providing further impetus to economic growth and increasing numbers of outbound tourists from BRIC nations.
        4,800원
        1 2 3 4 5