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        검색결과 14

        1.
        2023.07 구독 인증기관·개인회원 무료
        This study aims to address two important questions: will advertising on mobile short-form video apps jeopardize the value perception of luxury brands (RQ1), and if so, how will self-deprecating online reviews eliminate these negative effects (RQ2). An experimental design approach was employed to investigate the proposed research questions. Three experiments were conducted to test the hypotheses. SPSS was used for data analysis. The study 1 finds that compared with traditional media, advertising on mobile short-form video apps shortened the psychological distance between consumers and luxury, therefore has a more negative impact on consumers’ perception of luxury brands. The study 2 reveals that self-deprecating online reviews can eliminate the negative effects of advertising of luxury brands. On the basis of previous research, this paper proves the negative influence of social media on luxury brands in the scene of new social media-mobile short format video application. In addition, it also studies the moderating effect of online comments, especially self-deprecating comments, on consumers' perception of luxury brands. This study outlines theoretical contributions and practical implications for the luxury marketing management and made suggestions for future research in the field of luxury marketing in Social Media.
        4.
        2020.11 구독 인증기관 무료, 개인회원 유료
        Marketers and retailers are increasingly interested in grabbing the opportunity to reach the consumer at the right time and place with a smart phone. Depending on Location Based Advertising (LBA) and associated sensors with the IBeacon technology, marketers can determined the consumer’s favorite products through his search history and previous purchase activities furthermore his location in-store. So, marketers and retailers pay more attention to in-store mobile LBA. In this work, the modified LBA in-store framework are constructed. This model proposed that the temporal time, type of information and the variety of receiver of mobile in-store LBA affect the Purchase intention in retail stores.
        4,000원
        5.
        2020.11 구독 인증기관·개인회원 무료
        Mobile channels have dramatically revolutionized how brands connect with consumers. Indeed, smartphones, tablets or any portable device present marketers the possibility to contact consumers at any time and any place. Notwithstanding the opportunities deriving from being constantly in touch with consumers, two major challenges are anyway represented by the need of avoiding consumers’ annoyance with too much information and by the one to differentiate from competitors’ messages. Hence, how to catch recipients’ attention is fundamental to develop effective mobile communication strategies. In this perspective, gamification could be a competitive hedge in current digital environments. Namely, gamification has been identified as the use of attractive and addictive characteristics of games in different context such as advertising messages. As of today, extant literature on the topic mostly focused on the analysis of different motivations to use gamified mobile channels (i.e. hedonic, utilitarian motivations) as well as the factors amplifying the effects of gamification on the persuasiveness of marketing messages (i.e. the design of the gamified mobile advertising). Accordingly, we argue that gamification could help to catch consumers’ attention and influence their engagement with the message and purchase intention. Previous studies, indeed, have not analyzed the factors -such as engagement- potentially mediating the relationship between consumers’ intention to use mobile channels and advertising effectiveness. Next, whether gamified advertising could influence consumers’ purchase intention has yet to be assessed. Moving from such two gaps, this research focuses on the importance of gamification in advertising research. In detail, this research develops and tests a model where consumers’ perceived gamification (measured thanks to the GAMEX scale) as well as consumers’ engagement mediate the relationship between consumer motivations to use a mobile channel, advertising effectiveness and consumers’ purchase intention. Consumers’ expertise in mobile technologies is considered as a moderating variable in the relationship. Structural equation modelling with a sample of 590 Italian millennials, the most technology savvy consumers cohort (thus, the one mostly using mobile channels), has been used to test the hypotheses of the study. Results of the analysis allowed to proposed several implications for advertising theory and practice.
        7.
        2018.07 구독 인증기관·개인회원 무료
        Purpose – Research on technology acceptance involves one's psychological aspect, known as technology readiness. Particularly in the digital acceptance context related to mobile advertising, this psychological condition is referred to digital readiness. Nasution, Rusnandi, Qodariah and Arnita (2018) argue that digital readiness is a prominent factor in the adoption of technology and digital applications. They have proven the importance of this digital readiness in their research on digital mastery level in a telecommunication company in Indonesia. The purpose of this paper is to investigate the effect of digital readiness on the acceptance toward mobile advertising among millennials in Bandung, Indonesia. Relevant theories – Mobile advertising is part of digital advertising, as stated by Nasution & Aghniadi (2016), they define mobile advertising as a form of digital advertising that has attentions on engaging a strong communication to audience. This type of advertising adoption is still continuously growing and becoming preferable form of advertising for the Millenials. Researchers developed a model that links the influence of digital readiness to mobile advertising acceptance. In addition to these relationships, the research model they developed from the Technology Acceptance Model also included the influence of perceived usefulness and perceived risk to mobile ads acceptance. Design/methodology/approach – The research model is developed from Technology Acceptance Model (TAM) with a specific attention to assessing whether digital readiness influences the respondents’ perception of usefulness and risk of mobile advertising. The research performs quantitative approach using survey that is formed based on previous literature and conceptual model. Structural equations modelling (SEM) is also conducted to test the constructed model and the proposed hypotheses. Byme (2010) states the significance of the estimated coefficients for the hypothesis relationships which indicate whether the relationship between constructs held true or not. This research will then compare between three models that are differed by range of respondents’ ages. First model will be combined age that is 17-24 years old, second model is 17-20 years old and third model is 21-24 years old. Findings – The results show that digital readiness has a significant influence towards mobile advertising acceptance among Millennials, in which action readiness is more considered than attitudinal readiness in terms of further assessing mobile advertising. In addition, the study also illustrates Millennials’ perception of usefulness and risk of receiving mobile advertising. Younger group (17 – 20 years old) will not be affected much by usefulness of mobile advertising rather than the older group who will consider much about usefulness on accepting mobile advertising. The group also will take risk along with their ability to accept mobile advertising. It contradicts with the older group (21 – 24 years old) who see risk as hindrance in accepting mobile advertising. Research limitations/implications – The area coverage of respondents only included several cities across Java and does not concern about the place of origin of respondents. Besides, this research also possesses an age limit for its respondents that range from 17 to 24 years old to limit the diversity of attitudes, beliefs and perceptions. Originality/value – This study focuses on the concept of Technology Acceptance Model (TAM) in which the digital readiness is applied in the context that has not been conducted in Indonesia. Researchers conducted an empirical study on the effect of digital readiness on mobile advertising that is part of digital technology. The results of this research provide opportunities for digital readiness applications in research on the adoption of other digital technologies. Paper type - Applied research
        8.
        2018.07 구독 인증기관·개인회원 무료
        Purpose – This paper holds a purpose to examine the influence of perceived utility, contextual relevance and lifestyle on the acceptance of mobile advertising among millennials in Indonesia (specifically in Bandung). The three factors represent an extension of the general model of mobile advertising which is largely influenced by the Theory of Reasoned Action (TRA). The factors are proposed to extend the model to include factors at individual (receiver), object (message) and contextual levels. Lifestyle, Perceived Utility, and Contextual Relevance are factors at individual, object and context that are posited to influence the acceptance of mobile advertising in this study. Specifically, the current study is aimed at elaborating the role of those factors in influencing the acceptance of mobile advertising among millennials in Bandung, Indonesia. Relevant theories – mobile marketing definition and scope from various literature, Theory of Reasoned Action (TRA), theory of perceived utility, consumers’ utilization of contextual information in mobile advertising, and the influence of lifestyle – as representation of individual factor – on mobile advertising acceptance are the most relevant theories for the current paper. Design/methodology/approach – The research was conducted by devising a new model that includes acceptance of mobile advertising, attitude toward mobile advertising, subjective norm in relation to mobile advertising, perceived utility of mobile advertising, contextual relevance of message and income (as representation of individual lifestyle). The questionnaires distributed to young adults segment within varsity area. The data is then examined and evaluated through structural equation modelling (SEM) which requires analysis on measurement and path model. Findings – The study resulted in several findings, mostly confirming proposed hypotheses in varying degrees. The results conclude that attitude is of great importance in the acceptance of mobile advertising. Subjective norms and contextual relevance are positively related to attitudes — which lead to acceptance, while both perceived utility and income in negative relations to attitude and acceptance consecutively. Research implications and limitations – This study adds up to the growing amount of related research in various countries. Companies making use of the mobile advertising as part of their promotional strategies should always think of the manner and matter by which the advertisements arrive while serving as benefit for marketers and consumers. A good mobile advertising strategy will put more effort into giving useful information that is appropriate to the context and consumer segments it targeted. This research is conducted on respondents from Indonesian consumers, specifically in the area of Bandung, which may not represent the other segments of users of mobile advertising. In addition, the case covers a convenience sample of consumers that may again impact the representativeness of the research findings. Originality/value – This study provides findings on the effects of contingency factors that have been missing in the previous research on the acceptance of mobile advertising. Paper type – Applied research
        11.
        2011.12 구독 인증기관 무료, 개인회원 유료
        본 연구의 목적은 스마트폰 사용자의 모바일 광고에 대한 물리적 회피와 인지적 회피에 영향을 미치는 요인을 확인하는 것이다. 본 연구의 주요 연구결과는 다음과 같다. 첫째, 모바일 광고에서 느끼는 오락성과 개인성은 광고인식에 긍정적인 영향을 미치는 것으로 나타났으나 침입성에 대한 인식에는 부정적인 영향을 미치는 것으 로 나타났다. 둘째, 스마트폰 사용자의 미디어 이용 동기와 미디어 이용능력은 광 고인식과 침입성인식모두에 유의미한 영향을 미치지 않는 것으로 나타났다. 셋째, 모바일광고의 침입성과 광고인식은 각각 모바일 광고의 회피 행동에 유의미한 영 향을 미치는 것으로 나타났다. 물리적 회피에 있어서 침입성 인식은 정적인 영향 을 미치는 것으로 나타났으나, 광고 인식은 유의미한 영향을 미치지 않는 것으로 나타났다. 인지적 회피에서는 침입성 인식과 광고 인식 모두 유의미한 영향을 미치 는 것으로 나타났다. 침입성 인식은 정적인 영향을 미치는 것으로 나타났으나 반 면 광고 인식은 인지적 회피 행동에 부적인 영향을 미치는 것으로 나타났다.
        6,400원
        12.
        2010.12 구독 인증기관 무료, 개인회원 유료
        미국 시장의 경우 모바일 브로드밴드 환경의 확대와 스마트폰 및 웹 스토어 보급 확산으로 모바일 광고시장은 새로운 도약의 전기를 맞이하고 있다. 모바일 광고시장이 모바일 LBS(Local Based Service)와 모바일 SNS(Social Network Service)등의 성장동인(Driving Force)에 힘입어 본격적인 성장국면에 돌입하고 있는 상황이다. 모바일 광고형식은 한국에서도 상용화 단계에 접어들고 있다. Yahoo와 Google을 비롯한 많은 검색엔진과 포털들이 모바일 기반 광고시장의 본격적인 출발을 준비하고 있다. 이런 점에서 모바일 디지털 매체의 재정원이라 할 수 있는 모바일 광고 시장이 앞으로 어떤 추세로 발전할 것인지를 전망해보고 한국 매체시장의 조건과 결합될 때 어떤 문제점이 나타날 것인지에 대해 살펴보는 것은 그 의미가 크다고 할 수 있다. 본 연구에서는 이러한 문제인식을 바탕으로 한국 내 모바일 광고시장의 현황 및 특징을 살펴보고 향후 발전방향 및 주요 쟁점에 대해 살펴보았다. 그리고 검색광고 시장 내 갈등과 문제점을 해결하기 위한 정책적 필요성을 제시하였다.
        6,000원
        13.
        2009.04 구독 인증기관 무료, 개인회원 유료
        Today, Advertisement affects the daily consumption life of consumers because of the features and advantages of advertisement. In particular, and so does the TV advertisement. Therefore, customer education is required for the consumers so that they can lead a rational consumption through TV advertisement quality. In addition, with the introduction of the many new-born distribution channels, the recent market environment in apparel industry is changing, and the service and image of store types consumers can choose are increasing. The purpose of this research is to offer basic data which can help consumers to acquire necessary information and conduct rational consumption through TV advertisement. Also purchasing behavior of consumers communicate, feels of consumers about store image, TV advertisement quality of what is the attitude of the relative influence presents.
        4,300원
        14.
        2017.12 KCI 등재 서비스 종료(열람 제한)
        모바일은 새로운 커뮤니케이션 수단을 넘어서 일상이 되어가고 있으며 현대정치 문화에서도 모바일을 활용한 홍보는 필수적인 요인이 되어 있다. 많은 정치 후보자들이 선거 캠페인 문화 및 전략에 있어 모바일을 비중이 높은 홍보수단으로 활용하고 있지만 이에 비해 모바일을 활용한 정치 광고에 대한 연구가 부족한 것이 현실이다. 특히 모바일을 활용한 문자메시지 홍보는 현대 정치 문화로 자리 잡아 가고 있으며, 이에 따라서 좀 더 정교하고 유권자들의 호감을 이끌어낼 수 있는 모바일 메시지 활용이 필요한 시점임을 알 수가 있다. 본 연구는 이러한 배경 하에 모바일을 활용한 정치 후보자들의 문자메시지에 대한 인게이지먼트 요인들이 유권자 반응에 미치는 영향을 알아보고자 연구를 진행하였다. 기존 선거에 사용되었던 문자메시지를 수집 분석해 상호 이해형, 조작형, 정보 전달형으로 나누고 선거권이 있는 전국 남녀 120명을 통해 인게이지먼트 속성(만족, 유익성, 주목성)이 유권자 반응에 미치는 영향을 서베이를 통해 분석해 보았다. 분석결과 첫째, 상호이해형 메시지에서 후보자태도에 영향을 미치는 요인은 만족과 유익성이고 투표의향에 영향을 미치는 요인은 만족인것으로 나타났다. 둘쨰, 조작형 메시지에서는 만족과 유익성 요인이 후보자 태도에 영향을 미치는 것으로 나타났고 투표의향에 영향을 미치는 요인은 만족과 주목 요인인 것으로 나타났다. 셋째, 정보 전달형 메시지에서는 만족과 유익성 요인은 후보자 태도에, 만족과 주목성 요인은 투표의향에 영향을 미치는 것으로 나타났다. 따라서 인게이지먼트 요인이 메시지 유형별로 유권자 반응에 미치는 영향에 대한 연구는 효과적인 메시지 운용 전략을 펼칠 수 있으며, 한 두표 차이로 당락이 결정되기도 하는 선거에서 향후 더 발전적이고 정교한 선거 캠페인 문화에 실무적 시사점을 제공할 수 있을 것이다.