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        검색결과 5

        1.
        2014.10 KCI 등재 구독 인증기관 무료, 개인회원 유료
        The aim of this research was to investigate how the effects of body supported treadmill training with visual feedback affect the gait factors of stroke patients. Thirty subjects (21 male, 9 female) with a diagnosis of stroke were taken to the hospital to participate in this study. The subjects received body supported treadmill training with visual feedback. The training was executed for 6 minutes, 3 times a day per week for 19 weeks after general exercise. The effects of the visual feedback in the body supported treadmill training were evaluated by measuring the average gait cycle and the average step length of the affected and unaffected. The collected data were statistically analyzed by using a paired t-test. The results of this study were a significant improvement of the average gait cycle and no statistically significant difference of the average step length. The gait cycle average had a statistically significant difference in gender, age, etiology, paretic side, and step length average. There was no statistically significant difference in infarction within etiology. Therefore, it was necessary to apply the easy and simple with the treadmill training in the rehabilitation of the stroke patients. This study will require a variety of outcome measures related to the effects of treadmill training with gait factors.
        4,000원
        2.
        2018.11 KCI 등재 서비스 종료(열람 제한)
        A Visual landscape planning and management system has been introduced and implemented by each ministry so as to solve the problems of visual landscape destruction due to recognition on the value of natural landscape of beautiful territory and various development projects. At present, this system emphasizes the importance of the visual and perceptual aspect of the landscape however, there is a lack of techniques required for comprehensively predicting, evaluating, and managing it. Furthermore, sustainable landscape management after the completion of development projects has been inadequately carried out, as the focus has been only on consultation in the planning process of the development project in institutional performance. To this end, we presented objective and standardized criteria to predict and judge the effects of development projects on landscapes before project implementation. During the implementation of the development project, the influence of the visual landscape becomes accumulated in the construction progress stage. There is a need to identify the main viewpoints and to examine the continuous changes in the landscape-influencing factors, owing to the remarkable influences on the landscape, such as the change in the topography and the change caused by the artificial structure. During the stage of managing the influence on the visual landscape after the completion of the project, the influence on landscape should be monitored by measuring the change in the continuous landscape-influencing factors and determining the extent to which the actual reduction plan has been implemented. These processes should be performed continuously to maintain the quality of the visual landscape. The change in the landscape caused by the development project is shown to cause relatively greater visual damage than other factors composing the landscape owing to the influence of the artificial factors including the structure or the building. This shows that not only detailed examination of the visual impact before the development project but also continuous management is required during and after the development project. For this purpose, we derived eight landscape-influencing factors including form/shape, line, color, texture, scale/volume, height, skyline, and landscape control point. The proposed considering to be of high utilization in that it has a clear target of the landscape influencing factors.
        3.
        2018.09 KCI 등재 서비스 종료(열람 제한)
        While cities became bigger and bigger since 1990s, many indiscretely high buildings started to be built in the mountain areas inside a city and in the rural areas in the suburb of each city. To regulate such indiscrete developments, the government prepared for some relevant legal and institutional criteria by having enacted the “Landscape Act” and established a strong management means in the legal and institutional aspects by having introduced the natural landscape deliberation system and the landscape deliberation one into the “Natural Environment Conservation Act.” However, since some uniform levels of absolute height and no. of stories are suggested legally and institutionally, it is hard to consider the effects of a real building structure onto the relevant landscape. Accordingly, this thesis is intended to grasp the contrast of the landscape elements in the allowable height section, which is presented through landscape sensitivity. As the results from the visual contrast rating on a small apartment complex located in Dangjin and a large scale of apartment complex in Seosan as the apartment complexes surrounded with natural landscapes that were selected as the subjects of this study, the following conclusion can be finalized. First, there were deducted some factors, that is, forms, lines, colors, textures and sizes as the ones with which can measure and evaluate the contrasting properties when a structure gets into a natural landscape. Second, in case of a small scale of apartment complex (in the foreground) compared to a large one (in the foreground), it was found that the contrasting properties were bigger. In addition, it was also found that the contrasting property of the landscape factor of the foreground compared to that of the middle one becomes bigger depending on a distance. Third, as the results from an evaluation on the contrasting properties of the landscape factor depending on the changes of each floor of a structure, it was found that the factors, that is, forms, lines, colors, textures and sizes are very significant. Among those factors, the factors, forms and lines in a small scale of apartment complex (in the foreground) showed each log regression. But in all of the other cases, they showed each line regression. Fourth, as the results from examining the regression coefficients of the landscape factor, the coefficients of the shapes and lines have similar coefficients and the colors and the textures have similar ones, too. In case of the sizes of apartment complexes, the colors and the textures of a large apartment complex (in the foreground) have similar coefficients, in case of that in the middle ground, the shapes and lines have similar coefficients. Fifth, as the results from estimating the contrasting properties of the landscape factor on the floors within the allowed scope of the landscape sensitivity, it was found that the contrasting property was 3.5 to 4.9 in case of a small scale of apartment complex (in the foreground), but 2.5to 3.7 in case of a small scale of one. In case of a large scale of apartment complex, the value was 3.5 to 5.3, but in case of a large one in the middle ground was 2.9 to 4.9. Sixth, it was comprehended that the contrasting properties of the landscape factor become different depending on each size of apartment complex and the distance of a view point. In this study, it is intended to find the meaning from the aspect that the results can be used as the baseline data for comprehending a proper range of heights of structures objectively during a natural landscape deliberation or a landscape deliberation.
        4.
        2012.10 KCI 등재 서비스 종료(열람 제한)
        선박의 대형화와 고속화에 따라, 발전된 안전운항 기술에 대한 요구가 최근 크게 늘어나고 있으며, 그 중, 해상 부표는 교통 안전정보를 제공하는 해상교통 분야의 주요 장비이다. 해상부표를 새롭게 설계하거나 설치 시, 안전성과 견고함을 판단하기 위해서 사전 검증은 반드시 필요한 과정이다. 본 논문은 새로운 해상 부표의 설계에 대해, 외부 환경 요소의 변화에 따른 설계물의 반응을 컴퓨터상에서 미리 보여주기 위한 프로그램을 구현했다. 즉, 외부 영향요소 즉, 바람, 파도 및 조류 값의 변화에 따라 설계물이 반응하는 결과를 시각적으로 보여준다. 특히, 영향요소 및 기능의 확장을 고려하여, 프로그램 내부 설계에 소프트웨어적 부품 개념을 도입한 아키텍처를 구성했다. 본 논문에서 지향하는 시각적 프로그래밍과 소프트웨어적 부품개념을 동시에 지원할 수 있는 그래픽 툴로써 Quest3D를 이용했다.
        5.
        2011.08 KCI 등재 서비스 종료(열람 제한)
        본 논문은 게임 캐릭터의 자연스러운 점프 동작을 위해 점프 동작요인들이 시각적 효과에 미치는 영향을 분석하였다. 우선, 자연스러운 점프동작을 보여주는 상용 게임 3개를 선정하고 각 게임에서 4가지 체형별 캐릭터 점프 영상을 추출하였다. 이것을 점프동작의 4가지 주요 원칙인, 도약시의 힘, 착지시의 충격, 착지시의 탄력성과 동작의 유연성으로 평가하였다. 그리고 점프 동작별로 시간, 거리, 각도 요인으로 측정하였다. 최종적으로, 게임 캐릭터의 시각적 효과와 동작 요인들과의 일관된 특징을 분석하여 제시하였다. 본 연구는 자연스러운 캐릭터 점프 동작 구현을 위한 기초 자료로 활용이 될 수 있을 것이다.