논문 상세보기

형식장애청소년과 비장애청소년의 또래 관계 확대 : 기능성게임의 활용 KCI 등재

Disabled youth and youth communication extension : It used Serious-Game

  • 언어KOR
  • URLhttps://db.koreascholar.com/Article/Detail/110171
구독 기관 인증 시 무료 이용이 가능합니다. 4,000원
한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

장애 청소년과 비장애청소년이 스스로 교류할 수 있는 기회가 공간적, 시간적으로 제안되고 있는 상황에 서 장애 청소년과 비장애청소년들이 자발적으로 또래관계를 만들어서 공감대를 형성하기가 어려운 실정이다. 본 연구는 장애청소년과 비장애청소년이 또래 교류가 가능 할 수 있는 요소를 분석을 통하여 기능성 게임에 적용하여 향후 장애청소년과 비장애 청소년이 또래 관계형성의 이바지 한다.

There are a lot of culturally affecting society as well as game industry by a fast development of an electronic game. From the latter half of 1990's, existing game method changed from independent (stand-alone) game methods to on-line games types. And It made a interchange of human various form and cultural formation in games. Moreover, It becomes a popularization by rapidly development of virtual reality (AR.VR) instrument and being low-priced. This paper propose the disable to game participation by utilizing serious-game. We shall grope for interchange expansion serious -games with the disable youth and the youth. Electronic game culture is playing a vital role to culture industry in Korea. But It do not exist at all chance that the disabled youth and the youth understand how to appreciate about various cultural-social viewpoints produced through electronic games. Therefore, We shall grope for new game culture by production of the serious-game that the disabled youth and the youth were able to do an interchange. We have to expand the opportunity that the disabled youth and youth with friendship as well as communication. and in so doing, an electronic game can contribute to paradigm of culture contents by utilizing to an interchange with various levels.

목차
요약   ABSTRACT   Ⅰ. 서론   Ⅱ. 장애청소년의 현황    1. 장애청소년의 발달적 특성    2. 장애청소년의 심리적 특성    3. 장애청소년의 실태    4. 장애청소년의 학교생활 적응실태   III. 전자 게임의 특징으로 새로운 접근    1. 대한민국 전자 게임의 특징    2. 전자게임에서 상호작용(Interactive) 특징    3. 전자 게임의 종류와 또 다른 사회적 공간   Ⅳ.장애청소년의 전자게임 접근의 제약과 대안    1. 장애인을 위한 협의의 UI의 분석    2. 대다수 온라인 게임의 채팅지원    3. 게임시장에서 장애인에 대한 고려   V.기능성 게임의 특징    1. 기능성 게임의 개념 및 유형    2. 기능성 게임의 사례   VI. 장애 요소를 기능성 게임으로 활용(안)-어린의 안전 특공대(안)    1. 게임 기획의 목적    2. 게임 기획의 주안점   ⅤII. 결론   참고문헌
저자
  • 이춘호(서울디지털대학교 게임학과 교수) | Yi, Chun-Ho