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Game Art Curriculum in Fine Arts Major KCI 등재

  • 언어ENG
  • URLhttps://db.koreascholar.com/Article/Detail/110172
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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

Based on my teaching experience in the Art colleges, I found potential usages of a game engine as a tool for fine art. This paper will provide new way to use game engine; Making a Virtual Art Gallery with a real-time 3D rendering game engine and Making a Draft movie for a 3D Animation in postproduction using a real-time 3D rendering game engine. This paper will also provide the case study of various projects draft movie for a 3D animation with Real-time 3D Rendering Game Engine. This study will provide new possibility of game engine.

목차
ABSTRACT   Ⅰ. Introduction   Ⅱ. Statement of the problems   Ⅲ. Solutions to the problems    3.1 Apprehension of game as new art medium    3.2 Virtual art gallery with game engine    3.3 Game as Interactive Cinema   Ⅳ. Result in skill improvement    4.1 Polygon counts management    4.2 Visible area control    4.3 Level of detail for model    4.4 Layered texture    4.5 Occlusion   Ⅴ. Conclusion and future plan   Ⅵ. References
저자
  • Jin Wan Park(1st author, Jin Wan Park, Chung-Ang Univ. GSAIM FMA Lab)
  • Dong Su Seo(Corresponding author, Seo Dong Soo, Sungshin Women's University)