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MAGICPUZZLE: an educational game framework based on augmented reality KCI 등재

  • 언어ENG
  • URLhttps://db.koreascholar.com/Article/Detail/124554
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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

We present a puzzle based metaphor MAGIC PUZZLE for creating interactive multimedia magic book for educational purposes for children, and show its application to interactive multimedia book for small children. We review previous model for educating children, and show that previous model lacks in interactivity, realism, multimedia capability, and easy interface aspects. MAGICPUZZLE uses puzzle model to draw children’s interest, and uses augmented reality to attach three dimensional graphics and multimedia to each puzzle blocks for increasing interactivity.

목차
요약   1. Introduction   2. Related Works   3. Design of MAGICPUZZLE   4. Experimental Results   5. Conclusion   References
저자
  • Ngoc Son Han(서울시립대학교 컴퓨터과학부)
  • Seong-Whan Kim(서울시립대학교 컴퓨터과학부) 교신저자