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MMORPG에서의 몸과 거주의 문제 KCI 등재

A Study on Body and Habitation of MMORPG

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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

Player participates in a MMORPG with a role-playing avatar. Avatar is a body which makes players dwell in virtual space. This study analyzed characteristics of avatar's body and structure of avatar-based habitation. Avatar's body is a minimal boundary space as well as a first place for its owner. Threat of death toward avatar calls player's attention and a player takes care of his or her avatar through steady gaze. Player's gaze produces dual habitation structure and this habitation is composed of recognition, act and meaning acquisition. Habitation is changed to half-habitation or un-habitation when avatar's body lost its boundary by death.

목차
요 약   ABSTRACT   Ⅰ. 디지털 게임과 아바타   Ⅱ. 장소로서의 아바타 몸   Ⅲ. 두 개의 시선과 거주의 이중 구조   Ⅳ. 반거주와 비거주로서의 죽음   Ⅴ. 맺음말   참고문헌
저자
  • 안보라(이화여자대학교 일반대학원) | Bora An