논문 상세보기

게임 UCC 동영상 관리를 이한 서버 사이드 기반 코덱 자동변환 시스템 개발 KCI 등재

Server-side Automatic Codec Conversion System for Game UCC based Video Management

  • 언어KOR
  • URLhttps://db.koreascholar.com/Article/Detail/139846
구독 기관 인증 시 무료 이용이 가능합니다. 4,000원
한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

The UCC (User Created Contents) culture has evolved through the game. Video sites Photo specialized UCC the UCC, real-time broadcasting, such as flash-based discusses a range of the UCC. This phenomenon is not an exception in the game too. Games, especially the 'Mercy nima (Machinima)' the words evolved as a form of one of our shows in the UCC. Games like this are a lot of video UCC and the service model, but efficient video content for the service based on the server side of the codec is not much research on automation technology. In this paper in order to improve the server-side based on the automatic translation system, has developed a codec, video game technology in the future will have to contribute to the development of the UCC.

목차
요 약   ABSTRACT   Ⅰ. 서 론   II. 게임 UCC의 개요    2.1 게임 UCC 영상의 현황   Ⅲ. 동영상 포맷 및 코덱 기술    3.1 동영상 포맷 종류    3.2 영상 코덱 기술 현황   Ⅳ. 시스템 설계 및 구현    4.1 시스템 설계    4.2 시스템 구현   Ⅴ. 결론   참고문헌
저자
  • 배재환(동명대학교 정보통신대학 게임공학과 교수) | Jae-Hwan Bae