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Development of Flex-basedSocial Network Game KCI 등재

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  • URLhttps://db.koreascholar.com/Article/Detail/219216
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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

Domestic social network game (SNG) before the advent of the gaming market generally large mainstream online games, packaged games, console games, and was the most. However, small businesses and individuals with weakened capital of new games into the market because too many difficulties, the domestic game industry has emerged as a problem to activate. Recent domestic and social networking services (SNS) activation is relatively easy to develop games SNG market opened. In this paper, SNG Flex-based development and overall development process established through the analysis and development considerations by looking at the emerging domestic SNG to the development of new developers who want to develop is to provide direction

목차
ABSTRACT   I. Introduction   II. SNG Market    1. Game Genre    2. SNG systems analysis    3. Analysis of user   III. Game Design    1. Game Description    2. Features    3. Game Architecture Design   IV. Development    1. Open Social    2. Pang-Pang City indexation    3. Induction of map coordinates   V. Conclusion   References
저자
  • Jae-Hwan Bae(Dong Myung University professor in the Department of Game Development)
  • Ae-Hyun Kim(Dong Myung University and an adjunct professor of visual design)