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BCI를 이용한 피아노 교육용 집중력 향상 게임 구현 KCI 등재

Design and Implementation of Piano Game Using BCI for Purpose of Drawing Concentration Before Lesson

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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

Entry-level digital EEG instrument was launched at 2008 after that the digital EEG instrument was first introduced in the early 1990s. Because of cheaper EEG, many studies have been attempted using it. Among them, Special purpose serious games are getting heightened interest. Special purpose serious game is giving fun and meaningful knowledge simultaneously. This paper proposes acquiring EEG from EEG instrument, noise cancellation/separation of waves through FFT/analysis/concentrations calculation, HTML 5 game implementation/Client server design and sending of game result to user's browsers. Through this we suggests that the method in which performs efficient design and implementation of Network-based serious game using EEG. Future work includes that user can perform piano ensemble using network to draw user's fun and concentration. And experimental will be performed in piano school to prove that the students who have used our system before lesson shows great learning ability than the others.

목차
ABSTRACT   1. 서론   2. 관련 연구    2.1 EEG기반의 연구    2.2 EEG 기반의 게임 연구   3. EEG 기반의 집중력 향상 시스템    3.1 전체 시스템 아키텍쳐    3.2 EEG 획득 설계    3.3 EEG 게임 설계   4. 결론 및 향후 연구과제   감사의 글   참고문헌
저자
  • 유환수(서울시립대학교 컴퓨터과학부 박사 수료) | Hwan-Soo Yoo
  • 김성환(서울시립대학교 컴퓨터과학부 부교수) | Seoung-Hwan Kim