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스마트폰 게임사운드가 게임점수 획득에 미치는 영향 런닝 어드벤처 게임 윈드러너 중심으로 KCI 등재

Influences of Smartphone Game Sound on Acquisition of Game Scores -Centering on Wind Runner, a Running Adventure Game

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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

It is not too much to say that the mobile game market has made a shared growth, together with the domestic smartphone distribution rate(31 million units). At present, the distribution of the smartphone has a lot of influences on the smartphone game market, in which the number of game users having a preference for an easy, simple game, and competing with actual personal acquaintances is ever increasing. This study, in an effort to look into what influence the game sound has on game scores consequent on user's characteristic among the smartphone game components, compared the game results through in-depth interviews with a game sound developer and a user group, and the sound/non-sound experiences in the course of playing games. As a result of conducting this research, it was found that age and game experience showed a significant difference on game results. On the basis of this research result, this study intends to suggest the direction of smartphone game production development that could meet both a game supplier and a user's demand.

목차
ABSTRACT   1. 서론   2. 본론    2.1 게임 사운드의 정의 및 역할    2.2 게임 사운드의 구성 요소    2.3 윈드러너 게임 설명    2.4 윈드러너 게임사운드 특징   3. 실험 방법    3.1 실험방법   4. 연구결과   5. 결론    5.1 가설검증    5.2 연구의 논의 및 제언   참고문헌
저자
  • 정형원(광운대학교 정보콘텐츠대학원 게임학과 주임교수) | Hyung-Won Jong
  • 김기석(광운대학교 일반대학원 홀로그래피 3D 콘텐츠학과 박사과정) | Ki-Suk Kim Corresponding author
  • 원일석(광운대학교 정보콘텐츠대학원에서 게임학과 석사 지도강사) | Il-Seok,Won