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UHD실감영상으로 게임 배경 및 콘텐츠 제작에 관한 연구 KCI 등재

A Study on Game Background and Contents Production with UHD Realistic Image

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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

This study proposes that general users will produce UHD image contents or game background image. UHD realistic image gives reality with a 4K ultra high‐definition large screen. However, UHD contents are relatively lacked. In order to produce UHD contents, 4K images are needed. As shooting equipment is expensive, HD image is converted through upscale or pull down. Accordingly, in this study, we propose to take 4K definition static image with general camera to produce UHD contents, and to insert sound and effects and to sync using editing program. For experiment, we used 15 seconds' length image in 3840x2160 and 4096x2304 resolution respectively. In the experiment, it was found that image quality and volume increased and sense of reality changed according to definition and high frame rate. As another experiment, we used 15 seconds' length HD image in 3840x2160 resolution using high frame rate method. In the experiment, it was found that image quality, volume and sense of reality were changed according to high frame rate.

목차
ABSTRACT   1. 서론   2. UHD 관련 연구    2.1 UHD 해외 기술 동향    2.2 UHD 국내 기술 동향   3. UHD 특성 및 콘텐츠 제작 이해    3.1 UHD 특성 이해    3.2 UHD 실감영상 콘텐츠 제작 과정   4. 실감 UHD 영상 콘텐츠 제작    4.1 UHD 4K 급 콘텐츠 제작 환경 변화    4.2 4K 정지 영상(Still Image)촬영하여 UHD콘텐츠 제작 기법 제안    4.3 4K 제작 콘텐츠 실험 결과 및 분석    4.4 실감영상 4K 콘텐츠 제작 제언   5. 결론   참고문헌
저자
  • 주헌식(삼육대학교 컴퓨터학부 교수) | Heon Sik Joo Corresponding author