논문 상세보기

증강현실 기반 문화재 학습 게임 프로토타입 설계 KCI 등재

Prototype Design of Augmented Reality Based Educational Game for Cultural Assets

  • 언어KOR
  • URLhttps://db.koreascholar.com/Article/Detail/238563
구독 기관 인증 시 무료 이용이 가능합니다. 4,000원
한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

This paper is aimed at designing learning contents by applying augmented reality, as a plan to improve learning effect of learners who will study cultural properties. Learning cultural assets does not contain educational media which is able to be used for current learning. Even if is has the media, they are not fitting for the current educational situation, and most of them are simple. Insufficiency of educational media will make learners, who are interested in cultural properties and who are about to freshly learn cultural properties, far away from their desires to lean. Learning cultural properties is appropriate for a learning type to apply augmented reality. Accordingly, the author is aiming at developing educational media by applying augmented reality to learning cultural assets. In order to apply augmented reality, this paper examines concept of augmented reality and its application cases, accelerated learning factors and efficiency through the relevant pre-studies and development cases of educational application, and methods by which augmented reality is used for learning media. Based on these studies, this paper applied a learning theory stated in the pre-study, and designed learning contents by using augmented reality producing library. By means of the augmented reality based cultural properties learning contents, this paper plans to help learners who will study cultural properties and the relevant education, and to be a reference for designing learning contents applying augmented reality in the future.

목차
ABSTRACT   1. 서론    1.1 연구의 내용 및 방법   2. 관련 연구    2.1 체험학습 이론    2.2 증강현실 개념 및 특징    2.3 증강현실의 교육적 활용 및 사례    2.4 증강현실의 학습 촉진 요소   3. 프로토타입 설계    3.1 설계 목표    3.2 시스템 구조    3.3 제작 및 구현   4. 결론   감사의 글   참고문헌
저자
  • 손채봉(광운대학교 전자통신공학과 조교수, 한국콘텐츠진흥원 글로벌게임허브센터 심사위원) | Chae-Bong Sohn
  • 손광철(광운대학교 정보콘텐츠대학원 부교수) | Kwang-Chul Son
  • 정형원(한국컴퓨터게임학회 부회장, 게임물 등급위원회 자문위원) | Hyung-Won Jung Corresponding author