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H-Anim 국제표준을 이용한 게임 캐릭터 모델링 및 애니메이션 생성 방법 KCI 등재

A Game Character Modeling and Animation Generation Method Using the H-Anim International Standard

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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

The international standard of ISO/IEC 19774 H-Anim (Humanoid Animation) defines the hierarchical structure and modeling data of a human for the generation of human animation. A common character data format is necessary in order to share and exchange characters between different applications, including gaming applications. H-Anim can be used for this purpose, and is progressing towards further standardization of new functionalities. This paper describes the modeling and animation method of a game character based on H-Anim using a general graphics tool. It also describes an algorithm to convert from H-Anim WRL, the output file generated by the general graphics tool, to H-Anim X3D based on the H-Anim specification. In addition, an experiment is described that shows compatibility of the designed H-Anim character with a general X3D browser. General behavior animations applied directly to the H-Anim character are also included.

목차
ABSTRACT   1. 서론   2. H-Anim 모델링 데이터 형식   3. H-Anim 애니메이션 데이터 정의   4. 호환성 있는 H-Anim 형식의 게임 캐릭터 생성 방법    4.1 H-Anim 캐릭터 제작    4.2 H-Anim X3D 변환 알고리즘   5. 실험 및 결과   6. 결론   감사의 글   참고문헌
저자
  • 정철희(마이에트 엔터테인먼트 프로그래머) | Chul-Hee Jung
  • 이민주(수원대학교 가상현실연구실 연구원) | Min-Ju Lee
  • 이명원(수원대학교 IT대학 정보미디어학과 교수) | Myeong Won Lee Corresponding author