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Designing an Online Serious Game to Prevent School Violence in Korea

  • 언어ENG
  • URLhttps://db.koreascholar.com/Article/Detail/244131
구독 기관 인증 시 무료 이용이 가능합니다. 4,200원
APEC국제교육협력원 (Institute of APEC Collaborative Education)
초록

The purpose of this study is to suggest specific ways of designing educational programs for school violence prevention by applying a serious online game in Korea. To do this, first, the authors analyzed literature, programs and cases related to school violence. Second, we derived design principles for serious games from the analysis of current game contents. Finally, we wrote a design process to develop the game. A serious game for school violence prevention was specifically designed based on these design principles and processes. It was applied by registering school violence cases, processing the cases, drawing solution plans, and finishing the game. The game is intended for a game user to be self-taught and self-cured by participating in the solution process of school violence cases.

저자
  • Yong-Chil Yang(Andong National University in Korea)
  • Dae Yeoul Lee(Andong National University in Korea)
  • Soon-Hyung Kwon(Andong National University in Korea)
  • Joo-Eun Shim(Andong National University in Korea)
  • Jong-Hyun Park(Andong National University in Korea)