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대학생의 스트레스 감소와 모바일 게임시간에 관한 연구 KCI 등재

Study on Time of Mobile Game and Stresses Reduction of University Students

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한국산업경영시스템학회지 (Journal of Society of Korea Industrial and Systems Engineering)
한국산업경영시스템학회 (Society of Korea Industrial and Systems Engineering)
초록

Recent university students are under a lot of stresses due to academic performance, employment, and anxiety about the future in the fierce competition. Mobile games can be used as a plan which can reduce the stresses of these students. However, if they play too long the games, it will cause another big problems.
In this paper, we experimented to look for the best mobile game time to alleviate the stresses of university students as follows. First, we chose 16 people which have more stress load than the average student through stress tests by the basic diagnosis questionnaire. Second, we did total eight experiments on the stresses of the subjects in the study. That is, the experiment was carried out once before the test, 6 times for the mobile game (60 minutes), and once before the experiment. Third, we did T-test and multivariate analysis on the collecting data. As a result, it is proved that the mobile game for about 20 minutes could derive the effect on reducing stresses.

목차
1. 서 론
 2. 이론적 배경
  2.1 스트레스의 개념
  2.2 온라인 게임 이용현황 및 관련 연구동향
 3. 스트레스 실험
  3.1 실험의 목적
  3.2 연구대상 및 기간
  3.3 실험 절차
  3.4 실험 순서
 4. 실험 결과 분석
  4.1 모바일 게임 전․후의 스트레스 비교
  4.2 모바일 게임 참여 구간에 따른 스트레스
 5. 결 론
 Acknowledgement
 References
저자
  • 조은현(한밭대학교 산업경영공) | Eun-Hyeon Jo
  • 이동형(한밭대학교 산업경영공학과) | Dong-Hyung Lee Corresponding Author