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예술적인 게임 동영상을 위한 연필 렌더링 기법 KCI 등재

A Pencil Rendering Method for Producing Game Animation with Artistic Effects

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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

In this paper, we present a technique for applying artistic effects to videos based on a pencil rendering technique. First of all, we propose a vectorized line generation method as a primary technique for solving temporal coherence problem which appears when applying some artistic effects to video. In addition, we propose progressive pencil rendering technique which controls detailed range of drawings from rough sketch to detailed drawing for video. Also, regarding that a real color pencil has a limited set of colors, we suggest limited color pencil rendering method. Furthermore we analyze hand drawing pencil drawings, compare them with rendering results and complement some weakness. A series of our works has a meaning of not only technological but also aesthetical consideration for pencil drawings.

목차
ABSTRACT
 1. 서론
  1.1 연구 배경
  1.2 목적
  1.3 기존 연구 현황
 2. 설계 및 구현
  1.1 시간적 일관성 유지를 위한 벡터화된선(vectorized line)
  1.2 세밀함을 제어할 수 있는 점진적 연필 렌더링 기법
  1.3 제한된 색연필 렌더링 기법
 3. 결과 및 토론
 4. 결론 및 향후연구
 감사의 글
 참고문헌
저자
  • 양희경(Department of Computer Science, Graduate School) | Heekyung Yang
  • 길소현(Department of Media Software) | Sohyun Gil
  • 안정연(Department of Media Software) | Jeongyoun An
  • 이신영(Department of Media Software) | Shin Young Lee
  • 이재환(Department of Media Software) | Jae hwan Lee
  • 임경돈(Department of Media Software) | Kyung Don Lim
  • 민경하(Department of Media Software) | Kyungha Min Corresponding author