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RPG 게임 배경 콘텐츠 제작 과정에 관한 연구 KCI 등재

A Study on RPG Game Background Contents Producing Process

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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

This study proposed game background content production according to game genre characteristics. Above all, this study classified game background characteristics according to game genre for game background production. Game background intuitively displays a whole game and interfaces with game players. Game background is the player’s space significantly important because it gives interest and immersion of the game to the player. This study analyzed Dungeon background content production for online game PRG genre. For production of Dungeon game background contents, it is necessary to consider periodic, cultural, historical, artificial, virtual, environmental elements including periodic backgrounds and fantasy elements as background environment set elements. And it is necessary to collect related materials, establish content images, and actualize them. After completing establishment and actualization, it is necessary to finish background work by producing 3D contents based on the original picture. This study produced 2D Dungeon background contents with Photoshop and 3D with MAX, resulting in satisfactory production. From the results of analyzing Dungeon game background contents, it was found that most of content production was conducted under dark and fantasy tones with the sense of medieval weights. For future studies, it is needed to research content production with regard to various genre backgrounds and for high quality background content production.

목차
ABSTRACT
 1. 서론
 2. 게임 산업 관련 연구
  2.1 국내 게임 시장 규모와 트랜드
  2.2 세계 게임 시장 규모와 트랜드
 3. RPG 게임 배경 그래픽
  3.1 게임 배경 그래픽 이해
  3.2. 게임 배경 장르 이해
  3.3 게임 배경 그래픽 콘텐츠 제작 이해
  3.4 롤 플레잉 게임(RPG) 분류
 4. 게임 배경 콘텐츠 제작
  4.1 게임 배경 콘텐츠 제작 고려 사항
  4.2 게임 배경 제작
  4.3 RPG 던전(Dungeon) 게임 사례 분석
 5. 결론
 참고문헌
저자
  • 주헌식(Division of Department of advanced Computer Graphics Graduate School of Advanced 3D Graphics Science, Multimedia and Game, Sahm-Yook University) | Heon Sik Joo Correspondence to