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3D 프린팅을 활용한 보드게임 현황 분석과 서비스 모델 연구 KCI 등재

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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

Popular 3D printers as a new industrial revolution attract public attention. 3D printing will radically convergence many of the business models that companies take for granted today. And recently they were trying to convergence with the game industry. In this respect, this study is designed to figure out the current situations of board game and to suggest its convergence service model. To achieve this, this paper is to analyse board game cases of domestic and foreign relate to 3D printing. Finally, we suggest new service model to make on-off line contents of board game industry using 3D printing.

목차
ABSTRACT
 1. 서론
 2. 보급형 3D 프린터
  2.1 보급형 3D 프린터의 방식
  2.2 보급형 3D 프린터의 재질
  2.3 3D 프린터 제작 순서
  2.4 국내외 시장규모
 3. 보급형 3D 프린트를 활용한 보드게임 서비스 연구
  3.1 보드게임과 3D 프린터의 융합
  3.2 현황 분석
  3.3. 제안하는 서비스 모델
 4. 결론
 감사의글
 참고문헌
저자
  • 정형후(Graduate School of Information Contents Kwangwoon Univ.) | Yeong Hu Jeong
  • Soon Chul Kwon(Graduate School of Information Contents Kwangwoon Univ.)
  • Seung Hyun Lee(Graduate School of Information Contents Kwangwoon Univ.)