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인터넷 기반 슬롯머신(EGM) G2S (game to system) 프로토콜 엔진 설계 KCI 등재

Design and Implementation of Game to Systems (G2S) Protocol Engine for Slotmachine (EGM)

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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

The international casino game industry has adopted G2S (game to systems) protocol for the future communication standards between slot machines and gaming hosts. G2S protocol uses the internet protocols and XML message format. Not simply G2S protocol replaces the SAS protocol currently in use but with many limitations, but provides diverse application and business chances to the casino industry. In this paper, we introduce the overview of technical features of G2S system, and describe our design and implementation experience of core G2S protocol engine for slot machine devices. The G2S engine provides key protocol stack of G2S (HTTP, XML, and SOAP) and runtime services, using open source softwares and custom classes. The protocol compatibility of the implemented G2S engine is confirmed against an openG2S host software contributed by IGT. Also the measured memory size and perfroamcne is compact enough for typical slot machine hardware specification.

목차
ABSTRACT
 1. 서론
 2. G2S 프로토콜
  2.1 SAS 프로토콜 시스템의 문제점
  2.2 G2S 프로토콜[6]의 기술적 특징
 3. G2S 프로토콜 엔진 설계 및 구현
  3.1 구조 및 환경
  3.2 XML 엔진
  3.3 메시지 및 명령 처리
  3.4 시스템 상태관리
 4. 시스템 분석
 5. 결론
 감사의 글
 참고문헌
저자
  • 안희준(School of Information and Communications Engineering, Seoul National Uni. of Science and Technology) | Heejune Ahn Correspondence to