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대충매체로서의 게임과 정신겅간 관계연구 KCI 등재

The Relationship between Mental Health and Game Use as Mass Media

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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

The study about relationship with game use and mental health is being watched with keen interest. However, these isn't enough study on comparison within mass media just like television or SNS. In this study, we compared each media usage time and mental health factor on public. We selected game, television, radio, newspaper, book as mass media and depression, aggression, loneliness, self control, happiness, self efficacy, self esteem as mental health factor. As a result of the study, high game usage time group shows low self control, high aggression and little low self efficacy as compared with other media. And game, SNS and book show the relationship with depression, so there needs joint researches about that. We clear up the character and relationships with the game propensity analysis for the game development and studies of mental health.

목차
ABSTRACT
 1. 서론
  1.1 게임의 정신건강연구 한계
  1.2 선행 연구
 2. 연구 방법
  2.1 연구 구조
  2.2 측정 도구
  2.3 측정 대상
 3. 결과 및 고찰
  3.1 연구결과
  3.2 부정적 정신건강관련 게임비교
  3.3 긍정적 정신건강관련 게임비교
 4. 결론
 감사의 글
 참고문헌
저자
  • 이대영(M.I.N.D. Lab Syracuse University) | Dae Young Lee
  • 정의준(Department of Digital Culture & Contents Konkuk University) | Eui Jun Jeong Correspondence to