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게임 캐릭터 제작을 위한 게임 크리쳐 제작에 관한 연구 KCI 등재

A Study on the Development of Game Creatures for Masking Game Characters

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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

This study proposed the development of creatures for making game characters. A creature is a living being and it comprehends everything including the real world, the universe, and virtual worlds. Creatures are characterized by creation and transformation, and they complete game characters. Completed character creatures can be used in games, animations, movies, comics, smart phone games, etc. There are various materials of creatures including plants, birds, mammals, and humans, and these materials can be expressed as game creatures and used in making game characters. In this study, creatures were developed in the forms of bird, mammal, and human. Combined with game background, game characters generated from such creatures produce game contents that are usable in various areas. This study suggests developing more diverse creatures to be utilized in areas where game contents are required.

목차
ABSTRACT
 1. 서론
 2. 캐릭터 사용의 의미
  2.1 독창성과 상징성 표현
  2.2 친근감 표현
  2.3 명확성 표현
  2.4 통일성 표현
 3. 크리쳐의 사용 영역 및 확장성
  3.1 크리쳐 영화화
  3.2 크리쳐 게임화
  3.3 크리쳐 확장성
 4. 크리쳐에 의한 게임 캐릭터 제작
  4.1 게임 캐릭터 제작을 위한 크리쳐 분류
  4.2 장르에 따른 게임 캐릭터 크리쳐 제작
  4.3 게임 배경과 크리쳐 캐릭터 합성제작
 5. 결론
 참고문헌
저자
  • 주헌식(Division of Department of advanced Computer Graphics Graduate School of Advanced 3D Graphics Science, Multimedia and Game, Sahm-Yook University) | Heon Sik Joo Correspondence to