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아동을 대상으로 한 교육용 바둑놀이프로그램 개발연구 KCI 등재

Development of Baduk Play Program for Infant

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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

Baduk, a classical game in the Orient, came to be recognized as a part of wholesome entertainment culture in modern society. Also, it has been used as an educational tool for the infant since some researches showed that Baduk is effective in cognitive development, emotional stability, and all-round education. Currently, a wide range of children participate in Baduk education at about 300 Baduk academies and around 1,600 after-school Baduk classes. However, the infant are difficult to learn Baduk because of difficult jargon and complicated technique embedded in Baduk. To respond to this challenge, this study aims to develop ‘educational Baduk play program’ which comprises elements of interest and fun as well as education.

목차
ABSTRACT
 1. 서론
 2. 이론적 배경
  2.1 교육용게임의 정의
  2.2 바둑의 정의
  2.3 교육용 게임의 다양한 효과
  2.4 교육용 게임으로서의 바둑의 가치
 3. 교육용 바둑놀이프로그램의 설계 및 구현
  3.1 교육용 바둑놀이프로그램의 설계과정과 모형
  3.2 교육용 바둑놀이프로그램의 목적과 목표
  3.3 교육용 바둑프로그램의 전개과정 및 구현
  3.4 교육용 바둑놀이프로그램의 구현
 4. 결론 및 제언
 참고문헌
저자
  • 김바로미(Dept. of Baduk, Myungji University) | Baromi Kim Correspondence to