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블루투스 4.0을 이용한 스마트 퍼즐 게임 구현 KCI 등재

Implementation of a Smart Puzzle Game Using Bluetooth 4.0

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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

This paper proposes a interactive game contents based on assembled puzzle for the purpose of IoT(Internet of Things) applications. It not only assemble a puzzle but also enjoy a game contents with assembled puzzle using M2M(Machine-to-Machine) to IoT(Internet of Things). It can early children become curious and gets immersion. Additionally, we developed interactive game contents which have been added function of visual and auditory to be effect on education to users. In this paper, this research will provide information for the development of interactive game contents using IoT. Thereby be achieved through convergence with other things, the functional effect of the interactive game provide the understanding of the new trends.

목차
ABSTRACT
 1. 서론
 2. 관련연구
  2.1 사물인터넷 (Internet of Things)
  2.2 Bluetooth 4.0 Interface
 3. 본론
  3.1 Smart Puzzle 체감형 게임 구현
  3.2 스마트폰 어플리케이션
  3.3 공룡조종하기
  3.4 공룡이야기
 4. 결론 및 향후 연구
 참고문헌
저자
  • 조동수(Department of Computer Engineering, Korea Polytechnic University) | Dong Soo Cho
  • 안재용(Department of Computer Engineering, Korea Polytechnic University) | Jae Yong An
  • 정성택(Department of Computer Engineering, Korea Polytechnic University) | Sung Teak Chung Correspondence to