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디지털게임 경험이 군 전투력 향상에 미치는 영향 KCI 등재

The effects of digital game experiences on improvement of the military fighting strength

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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

The purpose of this study lies in figuring out the factors of how soldiers' digital games experiences make influence on combat power improvement of the military.. For this study, based on the technology acceptance model, we have analyzed how causation is formed between self-efficacy and the collective-efficacy, perceived usefulness, perceived ease of use and the behavior intention. As a result of validating structure equation modeling targeting the sample of 101 soldiers, self-efficacy on digital game has a significant impact on perceived usefulness, perceived ease of use and the behavior intention. This result implies that soldiers’ digital game experiences have compelling relations on improving combat power of individual, which is a component of the military combat power, and the members of the organization. This study’s result offers an insight for implementing and utilizing small unit war game cyber combat system, which is based on digital games related to improving the military combat power in the future

목차
ABSTRACT
 1. 서론
 2. 이론적 배경 및 연구모형
  2.1 군 전투력 향상에 영향을 미치는 무형적 요인
  2.2 군 전투력 향상에 영향을 미치는 유형적 요인
 3. 연구방법
  3.1 자료수집 및 표본의 특성
  3.2 변수의 정의 및 측정항목
  3.3 분석방법 및 절차
 4. 연구결과
  4.1 구성개념의 신뢰도
  4.2 연구모형의 적합성
  4.3 가설검증 및 해석
 5. 결론
  5.1 연구요약 및 시사점
  5.2 연구의 한계 및 향후 연구방향
 참고문헌
저자
  • 김영교(Dept. of Game Studies, Graduate School of Information Contents Kwang-Woon University) | Young Kyo Kim
  • 정형원(Dept. of Game Studies, Graduate School of Information Contents Kwang-Woon University) | Hyung Won Jung Correspondence to