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게임 봇(Bot) 탐지를 위한 게임 환경변화에 따른 게임 플레이어 반응 연구 : 「테라」와 「나이트온라인」을 중심으로 KCI 등재

A Study on Player Reaction in Game Environment Change : focused on the contents of 「TERA」 and 「Knight Online」 for Game Bot Detection

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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

In online game, Game-bot is a kind of AI based software which performs laborious tasks for a game-player to accumulate resources such as experience, in-game items. The game-bot causes serious problems of balancing and other game-players’ play in the game. So, detecting and avoiding game-bot’s behaviors in online game is one of the important issues in live game management. This paper proposes a study on a player reaction in MMORPG environment focused on two games of 「TERA」 and 「Knight Online」. We first characterize core game-elements to affect a player’s reaction in game environment change and finally propose a template of a player’s reaction in the game environment change. The paper will contribute to detect a behavior of a game-bot in online-game, effectively.

목차
ABSTRACT
 1. 서론
 2. 관련 연구
  2.1 게임 봇 프로그램 탐지를 위한 플레이어의 게임 플레이 패턴 변화에 대한 연구
  2.2 게임 플레이어의 게임 플레이 행동 패턴의 특성화에 대한 연구
 3. MMORPG의 플레이어 행동 시나리오 분석
  3.1 「테라」의 플레이어 행동 시나리오 분석
  3.2 「나이트온라인」의 플레이어 행동시나리오 분석
 4. MMORPG의 플레이어 행동 반응속도 분석
  4.1 「테라」의 플레이어 행동 반응 속도 지연요소 분석
  4.2 「나이트온라인」의 플레이어 행동 반응속도 지연 요소 분석
 5. MMORPG의 게임 환경 변화에 따른 플레이 모델 제시
  5.1 사냥 환경
  5.2 퀘스트 환경
  5.3 채집 환경
 6. 결론
 참고문헌
저자
  • 김성규(IELab, Department of General Graduate School of Digital Media, Ajou University) | Seong Kyu Kim
  • 오규환(IELab, Department of General Graduate School of Digital Media, Ajou University) | Gyu Hwan Oh Correspondence to
  • 김종환(IELab, Department of General Graduate School of Digital Media, Ajou University) | Jong Hwan Kim