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환경보호 인식변화를 위한 기능성 게임의 효과 연구 KCI 등재

How playing a serious game affects the player's perception of the environmental issues

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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

This study examines the general assumption that serious games can bring about positive effects for purported social changes. The interactive nature of the serious game was thought to be one of the distinctive aspects of the medium as compared with other traditional non- interactive media. To explore whether the interactivity of serious games yields different psychological influences, we conducted an experimental study with a serious game whose narrative concerns the environmental issue, EcoFriendz (N=40). The results illustrate that those who played the video game perceived themselves to be more aware of the environmental problem than those who read the same narrative in a non-interactive text format. Also the game players were more willing to carry out measures to deal with the environmental problem.

목차
ABSTRACT
 1. 서론
 2. 이론적 논의
  2.1 기능성 게임의 현황
  2.2 기능성 게임의 사례
  2.3 기능성 게임의 효과
 3. 연구방법
  3.1 실험수행
  3.2 변인의 측정
 4. 연구결과
  4.1 환경문제에 대한 개념 이해의 차이
  4.2 환경문제에 대한 중요성 인식 차이
  4.3 환경문제에 대한 지식의 차이
  4.4 환경문제에 대한 실천의지
 5. 논의 및 결론
 참고문헌
저자
  • 김화민(Dept of Psychology Ewha Womans University) | Hwa-Min Kim
  • 임소혜(Division of Media Studies Ewha Womans University) | Sohye Lim Correspondence to