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디지로그 프로그램의 게임화 -초충도를 중심으로- KCI 등재

Gamification of a Digilog Program through Chochungdo

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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

In this study, a digilog program is suggested for the integration of analog and digital media. As analog sensibility is giving way to digital, analog is now being regarded as old and outdated, and various emotional advantages of analog are being disregarded. A program constituting eight lessons was conducted for third-grade students through Chochungdo. In this program, analog expressions were interpreted in a digital environment and the students experienced game characteristics in artistic media. The educational effects were as follows. First, an expanded audio-visual effect was displayed, using Flash on a 2D plane, based on analog emotional expression. Second, students experienced game characteristics through interaction using the MaKey MaKey program, and an immersive digital environment within a media device.

목차
디지로그 프로그램의 게임화
  ABSTRACT
  1. 서론
  2. 신사임당 초충도의 감성표현 요소 및 교육적 의의
  3. 미디어 아트 기술과 도구 활용 수업의 교육적 의의
  4. 수업의 실제
  5. 디지로그 프로그램 수업 후 학습자 설문 분석
  6. 결론
  참고문헌
저자
  • 김희중(Graduate school of Art Education, KookMin University) | Hee Joong Kim
  • 허윤정(College of Arts, School of Fine Arts, KookMin University) | Yoon Jung Huh Correspondence to