논문 상세보기

게임 이벤트 고속 처리를 위한 멀티쓰레드 큐의 입력 분포에 관한 연구 KCI 등재

A Study on the Input Pattern Distribution of Multi-Threaded Queue for High Speed Processing Game Events

  • 언어KOR
  • URLhttps://db.koreascholar.com/Article/Detail/338251
구독 기관 인증 시 무료 이용이 가능합니다. 4,000원
한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

For increase the game speed, game systems apply a multi-threading. The popularization of multi-core system accelerates multi-threading also. Multi-threading brings high performance, but this is not ease to apply the game logic. Because many multi-core system share the memory, if two or more threads access the same memory region, they can be conflicted. Multi-threading uses Lock method to prevent the conflict, but Lock method reduces the performance. For increase the performance, programmer can use Lock-Free method. In this case, we found strange phenomenon that Lock-Free queue operates incorrectly, and this phenomenon has been accelerated by number of threads. In this study, we analyzed the input output of the Lock-Free Queue in multi-core system.

목차
ABSTRACT
  1. 서론
  2. 관련연구
  3. 실험 및 분석
  4. 결론
  참고문헌
저자
  • 배도현(School of Computer Science, University of Seoul) | Do Hyun
  • 김진석(School of Computer Science, University of Seoul) | Jin Suk Kim Correspondence to