논문 상세보기

리듬 게임에서 곡의 BPM과 곡 선호도의 상관 관계에 관한 연구 -KONAMI 의 아케이드 리듬 게임을 중심으로- KCI 등재

A Study on the Correlation between BPM and Preferences of Songs in Rhythm Games -Focusing on the KONAMI Arcade Rhythm Games-

  • 언어KOR
  • URLhttps://db.koreascholar.com/Article/Detail/338300
구독 기관 인증 시 무료 이용이 가능합니다. 4,000원
한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

The purpose of this study is to investigate the Correlation between BPM(Beat Per Minute) and song preferences of the rhythm game. This study was investigating the "hit chart" of the two rhythm game from KONAMI and analyzed by BPM section. In addition ran a survey about whether BPM effects the selection of the song and game play. The results of aforementioned researches showed that user's preferred songs in two KONAMI games were mostly over 160 BPM which is fast, and considerable number of songs in those games were faster than the songs in general popular culture. Also, 55% of survey participants said they take BPM into account when deciding the song they want to play and 80% said there is strong correlation between gameplay and BPM. To sum up, BPM effects the gameplay and song selection. Also, popular rhythm game songs have higher BPM than songs in general culture. In conclusion, BPM is something that must be considered when designing a rhythm game.

목차
ABSTRACT
 1. 서론
 2. 리듬 게임과 BPM
  2.1 연구 방법
  2.2. 연구범위
  2.3 음악의 BPM과 리듬 게임의 BPM
 3. 리듬게임과 BPM의 상관관계 분석
  3.1 Jubeat Prop 분석
  3.2 REFLEC BEAT groovin'!! Upper 분석
  3.3 일반 음악 차트와의 분석
  3.4 차트 분석
  3.5 설문조사 및 분석
 4. 결론
 참고문헌
저자
  • 손준우(Dept. of Game Studies, Sangmyung Univ. Graduate School) | Jun-Woo Son
  • 윤형섭(Gyosuhoikwan, Dept. of Game Studies, Sangmyung Univ. Graduate School) | Hyungsup Yoon Correspondence to