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2차원 벡터 그래픽 데이터의 절차적 텍스처 변환 시스템 KCI 등재

Procedural Texture Converting System of Two-Dimensional Vector Graphics Data

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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

In the area of game graphics pipeline, efficiency of texture mapping process is very important. In this paper we proposed novel system of converting vector graphics data into shading language using the SVG vector graphics standard. Our system remove the dependance of special purpose authoring tool and utilize commercial vector authoring applications by using the XML-based standard. This study also can be used in the area of converting vector graphics from ‘implicit imaging model’ to ‘explicit imaging model’. We implemented this system in the RenderMan rendering architecture and we showed the result of applying vector graphics texture into 3D geometric model.

목차
ABSTRACT
 1. 서론
 2. 연구 배경
  2.1 SVG 벡터 표준
  2.2 셰이딩 언어
  2.3 벡터 텍스처 시스템
  2.4 게임 분야의 절차적 시스템
 3. 제안된 시스템
  3.1 시스템 설계 기준
  3.2 SVG 표준을 이용한 변환 시스템
  3.3 그래픽 프리미티브의 변환
  3.4 램프 패턴의 변환
  3.5 앤티앨리어싱된 형태의 표현
 4. 실험 결과
 5. 결론
 참고문헌
저자
  • 조청운(Division of Digital Contents, Im Kwon Taek College of Film and Media Arts, Dongseo University) | Cheung Woon Jho Correspondence to