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A study on teenagers’ motivation of speculative game use

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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

Although various studies have dealt with gambling games so far, studies on the motives of the teenager’s gambling games are still very weak. Youths experiencing gambling games have various problems like psychiatric problems like learning problem and anxiety and depression, problem in their family and problems like increase of lie, etc. To establish a prediction and a measure of this problem fundamentally, the study on why the youth joins in these gambling games is needed. The factorial experiment and reliability analysis was done in order to investigate the validity of the questionnaire and reliability. This study also use Pearson Correlation Model and Linear Regression Analysis. Consequently, external factors such as school adaptation and parental monitoring can have a greater impact than internal factors in the motives of the teenager’s gambling games. This study will contribute to prevent youth from accessing the Internet gambling games and to solute the problem from it.

목차
ABSTRACT
 1. 서론
 2. 이론적 배경 및 선행 연구
  2.1 사행성과 사행성 게임
  2.2 청소년의 사행성 게임
  2.3 선행연구
 3. 연구설계
  3.1 연구 모형
  3.2 연구 가설
  3.3 연구방법
 4. 연구 결과
  4.1 표본의 일반적인 특성 분석
  4.2 타당성 및 신뢰성 분석
  4.3 연구 문제 및 가설 검증
 5. 결론
  5.1 연구의 요약
  5.2 연구의 시사점
 참고문헌
저자
  • 나지영(Ewha Women’s University Graduate School) | Ji-young Na
  • 정형원(Kwangwoon University Graduate School) | Hyung-won Jung