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게임 아이템 가격 결정 방법에 관한 연구 - 실물 경제 가치를 기준으로 KCI 등재

A Study of the game item pricing method based on real economic value

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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

Game items such as character's gear, potion, armor and weapons are necessary elements in enhancing user engagement and fun without regard to game genres. Due to the importance of game items regarding game level balance, game designers carefully set the values and prices for each item. Game items are used to control the consuming speed of game contents, so they affect significantly the whole level design of online games. However, most previous research about game items has mainly focused on the way how to deal with the price of the items and how to buy them. There is little research that has paid much attention to the values of game items. In order to fill this gap, this paper investigates how game designers can effectively set the value of game items based on the real economic values perspective. Results imply some of effective methods for game item values related to game level design. The results will provide a guidelines for the development of reasonable and effective level design.

목차
ABSTRACT
 1. 서론
 2. 아이템 분류
  2.1 소모성 아이템
  2.2 기간제 아이템
  2.3 장비 아이템
  2.4 퀘스트 아이템
  2.5 재료 아이템
 3. 가격 결정 방법
  3.1 실물경제 제품 가격 결정 방법
  3.2 미술품 가격 결정 방법
  3.3 벤치마킹을 이용한 가격 결정 방법
  3.4 최저 임금에 따른 가격 결정 방법
 4. 결론
 참고문헌
저자
  • 전준현(Department of DIGITAL CULTURE & CONTENTS Graduate School Kon-Kuk University) | Joon Hyun Jeon Correspondence to
  • 정의준(Department of DIGITAL CULTURE & CONTENTS Graduate School Kon-Kuk University) | Eui Jun Jeong