논문 상세보기

지연 렌더링 기반 3D 게임 시각적 효과들의 스크린 해상도에 따른 렌더링 속도 및 PSNR 비교 분석 KCI 등재

Comparison of Rendering Speeds and PSNRs of 3D Game Visual Effect Techniques based on Deferred Rendering according to Screen Resolutions

  • 언어KOR
  • URLhttps://db.koreascholar.com/Article/Detail/338336
구독 기관 인증 시 무료 이용이 가능합니다. 4,200원
한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

For the 3D game visual effects, the deferred rendering can only consider only the scene image resolution regardless of the scene complexity. Therefore, it is effective in processing realistic visual effects using many geometric buffers as multiple render targets. This paper uses the deferred rendering for the 3D game visual effects such as dynamic lights, specular, shadow, motion blur, and water shading. The 3D game supporting deferred rendering is developed to evaluate various 3D rendering effects with variation of the screen resolution in terms of the rendering speed and PSNR image quality. The performance results show that the rendering speed of the 3D visual effect techniques with 1280x960 resolution is average 56.0% better than that with 640x480 resolution. Also, the average PSNR is getting better as the screen resolution gets higher. The PSNR of the 3D visual effect techniques with 1152x864 resolution is average 30.9% better than that with 640x480 resolution.

목차
1. 서론
  2. 시각적 효과를 가지는 자체 제작 3D 게임
  3. 3D 게임 실험 및 검증
  4. 결론
  참고문헌
저자
  • 김영식(Department of Game and Multimedia Engineering, Korea Polytechnic University) | Youngsik Kim Correspondence to