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캐릭터 콘텐츠의 기능 구현에 따른 제작 능력 분석 KCI 등재

Analysis of Production Capabilities according to Implementaion of Function of Character Contents

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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

Recently Korea has shown continuous growth in game, character and animation contents industry. To keep this trend in the future, we need to nurture contents related human resources. One of the good methods to nurture those quality resources is to find potential resources in early times. To do this we need to know their potentiality. To evaluate such potentiality of these candidates, we performed short-term education and evaluated contents functional production capabilities of two groups such as 27 Grade 5 students from 17 schools and 5 Grade 6 students from 5 schools in Nowon-gu, Seoul. With the same evaluation methods, they showed 100 and 95 out of 100. In Contents functional production, two groups showed 4.29 and 3.96 respectively. Therefore, we can contribute contents industry and national competitiveness if we recruit and nurture them in early times.

목차
ABSTRACT
  1. 서론
  2. 캐릭터 콘텐츠 관련 연구
  3. 캐릭터 콘텐츠 기능 제작
  4. 연령별 제작 능력 평가 및 분석
  5. 결론
  참고문헌
저자
  • 주헌식(Division of Department of advanced Computer Graphics Graduate School of Advanced 3D Graphics Science, Multimedia and Game, Sahm-Yook University) | Heon Sik Joo Correspondence to