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카지노 서비스를 위한 S2S 표준 프로토콜 설계: 고객정보 시스템 구축 사례 KCI 등재

Design of Casino S2S protocol engine: Player Info Case study

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  • URLhttps://db.koreascholar.com/Article/Detail/338355
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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

GSA (Gaming Standards Association)’s S2S (System to System) standard provides harmonizing protocol between any gaming and non-gaming host systems in the casino back office and Casino business area. Its technical details and implementation is rarely open to the academy and public. This paper discuss our ongoing implementation of S2S protocol engine and systems, which is, to our knowledge, the first case in Korea. Our design leverages open source technologies such as Linux, Python, Django, Tornado, JQuery, and lxml. Describing the architecture and an application scenarios of ‘PlayerInfo’ class, we demonstrate how the open source technology can be utilized in the S2S system design.

목차
ABSTRACT
  1. introduction
  2. GSA System to System Protocol
  3. Design and implementation
  4. Case Application: PlayerInfo
  5. Conclusion
  참고문헌
저자
  • 미어 사데크 빌라흐(Department of Electrical and Information Eng., Seoul National University of Science and Technology) | Meer Sadeq Billah
  • 안희준(Department of Electrical and Information Eng., Seoul National University of Science and Technology) | Heejune Ahn Correspondence to