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고령자의 인지능력과 균형감각 증진을 위한 스마트 매트와 비전 기반의 동작인식 체험형 걷기운동게임 시스템 KCI 등재

Excergame system based vision and smart mat for elders to improve balance sense and recognition ability

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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

The purpose of this study is to design and develop integrated game system for experiential walking exercise. Existing walking exercise is performed outside, so it is influenced by external weather, temperature, time, place and other situation information. Therefore, it is necessary to have an experiential walking exercise game that can induce the recommended level of physical activity for the elderly who have a low interest in health care. The experiential exercise game requires a vision - based system to recognize motion and a smart mat that can recognize walking information. We also developed a walking exercise program to improve the sense of balance and cognitive ability of elderly people. There are 4 types of Walking Exercise Games: 5 levels for beginner, intermediate, and advanced difficulty levels.

목차
ABSTRACT
  1. Introduction
  2. Integrated system design of experience type walking exercise game
  3. Integrated system development of experience type walking exercise game
  4. Conclusion
  참고문헌
저자
  • 서덕희(Department of Mobile Software, Graduate School, Sangmyung University) | Duck Hee Seo
  • 강서정(Department of Sport & Health Science, Sangmyung University) | Suh Jung Kang
  • 박경신(Department of Applied Computer Science, Dankuk University) | Kyoung Shin Park
  • 김동근(Department of Mediasoftware, College of Information Communication and Technology Convergence, Department of Mobile Software, Graduate School, Sangmyung University) | Dong Keun Kim