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Influence of Exercise Effects on Continuous Intention to Play Tangible Exergame

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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

This study explores whether the use of exergames increases users' physical and exercise effects (i.e., perceived health, physical satisfaction, and perceived exercise effect). This study further explores how the perceived physical and exercise effects influences users' future intention to use. Utilizing both online and offline surveys, the results indicated that frequency of using exergames increased users' perceived health, physical satisfaction, and perceived exercise effect. The results also indicated that perceived exercise effects had a positive effect on users' future intention to use. The implication for future study are discussed..

목차
ABSTRACT
1. 서론
2. 이론적 배경
3. 연구방법
4. 연구결과
5. 결론 및 논의
참고문헌
저자
  • 이민섭(Department of Interaction Design, Hallym University) | Min Seop Lee
  • 이선영(Department of Interaction Design, Hallym University) | Sun Young Lee
  • 노기영(Department of Media Communication, Hallym University) | Ghee-Young Noh