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A study on usability of tour application interface design in smart phones using eye-tracking

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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

Tour application have a lot of information to offer. Because smart phones’ screen is small, it is necessary to efficiently organize user interface(UI). To have a quantity analysis on human's' attention affected by layout position in tour application UI design, an experiment was proposed and then the data analysis was done. Thirty subjects took part in our experiment and 20 tour application layout images divided into four area of interest (AOI) were taken as the stimulus randomly. Data was recorded by the Tobi Pro X2-30 eye tracker system. The heat maps and gaze plot results were analyzed. And then One-way ANOVA (analysis of variance) statistical method was applied to finding out the significant difference in factor levels. Results show that the active area and eye movements tracking roads within statistic meaning. Moreover, ANOVA (F = 24.28, p = 2.21267e􎂡15 < 0.01) shows that the different positions have significance difference effect on subjects' attention and mean of AOI (4) is a significant difference from other three area. And then the influence degree of AOI (4) (F = 13.90, p = 0.098 > 0.05) is weaker than other regions through the simple test. In conclusion, the tour applications should be considered the layout position effects on improving the attraction for corresponding users.

목차
ABSTRACT
  1. Introduction
  2. Experimental design
  3. Experimental Methods
  4. Results
  5. Conclusion
  참고문헌
저자
  • Yan li(Grduate School of Advanced Imaging Science, Multimedia & Film, Chung-Ang University)
  • Sang-hyeon Min(Grduate School of Advanced Imaging Science, Multimedia & Film, Chung-Ang University)
  • Zhe Sun(Grduate School of Advanced Imaging Science, Multimedia & Film, Chung-Ang University)
  • Won-Hyung Lee(Grduate School of Advanced Imaging Science, Multimedia & Film, Chung-Ang University)