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게임 엔진을 이용한 GPGPU 기하 정보 병렬 처리 시각화 및 디버깅 환경 개발 KCI 등재

Development of Visualization and Debugging Environment for GPGPU Parallel Processing of Geometry Information Based on Game Engine

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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

This paper suggests a visual debugging plaftorm based on the game engine, Unity3D for massive parallel processing routines implemented in CUDA. In general, it is tiresome to debug or check the accuracy of numerical geometry information results calculated in a parallel way by GPU; usually, developers would pick and check each numerical value by rummaging overwhelming lines of seemingly meaningless numbers. This manual process is less productive and time-consuming. Also, it is not easy to produce some continuous movements of geometry information to check the validity of implemented CUDA codes for realtime geometry processing applications. To solve those problems, this paper presents a way to use Unity3D game engine to visually and interactively debug CUDA implementations. Also, some practical test results are presented with discussions on limitations of Unity3D as a CUDA debugging platform.

목차
ABSTRACT
  1. 서론
  2. Main subject
  3. Results and discussion
  4. Conclusion
  References
저자
  • 박태정(Department of Digital Media, Duksung Women’s University) | Taejung Park Correspondence to