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역사를 소재로 한 디지털 게임의 포지셔닝 연구 KCI 등재

A Study of the Positioning of Digital Games Using History Source

  • 언어ENG
  • URLhttps://db.koreascholar.com/Article/Detail/353463
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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

Media contents on historical sources rising in popularity make the people have an interest in the historically themed video games. Historically themed video games are studied from practical point of view, just like edutainment, but studies as an entertainment aren't enough. Historically themed video games have lots of advantage, historical fact telling, fictitious entertainment and easy accessibility. There is a need for broad vision to merit of historically themed video games. In this study, we present new analysis tool which is consisted with three axis, time, connection and reality for historical simulation video game. Example games are investigated on entertainment, development, education side with this tool.

목차
ABSTRACT
 1. Introduction
 2. Theoretical background
  2.1 Various perspectives on history games
  2.2 Positioning of historical simulation games
 3. Suggestion of History material gameanalysis tool
  3.1 A history game in terms of time andcontext
  3.2 Suggestion of reflection of historical fiction
  3.3 Analysis of effects and meanings by area
 4. Conclusion
 Reference
저자
  • 이승제(Department of Culture contents, Konkuk University) | Seung Je Lee
  • 이대영(Department of Culture contents, Konkuk University) | Dae Young Lee
  • 정의준(Department of Culture contents, Konkuk University) | Eui Jun Jeong
  • 전준현(Department of Culture contents, Konkuk University) | Jun Hyun Jeon Correspondence to